My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Electro Spirit Goblins Cannon Firecracker Valkyrie
The Log
Electro Spirit Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Cannon Firecracker Tornado Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Cannon Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Goblins
Hog Rider Valkyrie
Cannon
Firecracker
Hog Rider Valkyrie Tornado
Fireball
Hog Rider Tornado Electro Spirit
Valkyrie
Hog Rider Goblins Firecracker Tornado
Hog Rider
Goblins Firecracker Fireball Valkyrie Electro Spirit Tornado
Tornado
Fireball Firecracker Valkyrie Hog Rider

Defense Synergies 2 8

Electro Spirit
Goblins
Cannon Firecracker
Cannon
Goblins Firecracker Fireball Valkyrie
Firecracker
Valkyrie Goblins Cannon Tornado
Fireball
Tornado Cannon Valkyrie
Valkyrie
Firecracker Cannon Fireball Tornado
Hog Rider
Tornado
Fireball Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie
Goblins Cannon Firecracker Valkyrie
Cannon Tornado Goblins Valkyrie
Cannon Goblins Firecracker Valkyrie
Firecracker Fireball Valkyrie Tornado
Fireball Tornado Electro Spirit Goblins Cannon Firecracker Valkyrie
Tornado Electro Spirit Cannon Firecracker Fireball
Electro Spirit Cannon Fireball Valkyrie
Cannon Goblins Tornado
Tornado Goblins Cannon Firecracker Valkyrie
Goblins Valkyrie Electro Spirit Cannon Firecracker Fireball Tornado
Firecracker Fireball Tornado
Cannon Fireball Valkyrie
Fireball Valkyrie Electro Spirit Goblins Cannon Firecracker Tornado
Cannon
Tornado Cannon Fireball
Goblins Cannon Firecracker Fireball Valkyrie Tornado
Cannon Fireball Valkyrie Electro Spirit Goblins Firecracker Tornado
Valkyrie Tornado Electro Spirit Cannon Firecracker Fireball
Cannon Tornado
Valkyrie Electro Spirit Goblins Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Firecracker Valkyrie
Goblins Valkyrie
Valkyrie Fireball Tornado
Cannon Valkyrie
Firecracker Fireball Electro Spirit Tornado
Goblins Fireball Valkyrie
Valkyrie
Electro Spirit Goblins Firecracker Fireball Valkyrie Tornado
Cannon
Valkyrie
Fireball Valkyrie Tornado
Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Electro Spirit Goblins Firecracker Fireball Valkyrie Tornado
Valkyrie Electro Spirit Cannon Firecracker Fireball
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Tornado
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Electro Spirit Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Goblins Fireball Tornado
Firecracker Fireball Valkyrie Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Firecracker Fireball
Firecracker Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Electro Spirit Fireball Valkyrie
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado
Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker Tornado
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball Tornado
Firecracker
Electro Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker

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