My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace
Zap
Bats Firecracker Furnace
Barbarian Barrel
Firecracker Valkyrie Furnace
The Log
Firecracker Mini P.E.K.K.A Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Firecracker Furnace
Poison
Bats Firecracker Furnace
Lightning
Mini P.E.K.K.A Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Mini P.E.K.K.A Valkyrie Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Mini P.E.K.K.A Rage P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Furnace Rage
Valkyrie
Bats Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Furnace
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Rage
Bats Mini P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Valkyrie Furnace

Defense Synergies 1 14

Bats
Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie Furnace P.E.K.K.A
Firecracker
Valkyrie Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Furnace
Valkyrie
Firecracker Bats Arrows Mini P.E.K.K.A Furnace P.E.K.K.A
Furnace
Arrows Mini P.E.K.K.A Valkyrie
Rage
P.E.K.K.A
Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Valkyrie Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Valkyrie Furnace
Arrows Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie Furnace
Bats Furnace Arrows Firecracker
Arrows Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Firecracker Furnace
Arrows Bats Firecracker Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A Bats Valkyrie
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie Furnace P.E.K.K.A
Arrows Valkyrie Bats Firecracker Furnace
Arrows Valkyrie Furnace Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Furnace P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Furnace
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Firecracker Furnace Bats
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie Furnace
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Firecracker Valkyrie Furnace
Bats Firecracker Mini P.E.K.K.A Valkyrie Furnace P.E.K.K.A
Bats Arrows Valkyrie Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Furnace
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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