My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Prince P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Valkyrie Hog Rider Inferno Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Prince
Firecracker
Hog Rider Valkyrie Prince P.E.K.K.A
Valkyrie
Hog Rider Prince Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie Rage Prince
Inferno Tower
Rage
Hog Rider Prince
Prince
Valkyrie Arrows Firecracker Hog Rider Rage
P.E.K.K.A
Arrows Firecracker Valkyrie

Defense Synergies 1 11

Arrows
Valkyrie Inferno Tower Prince P.E.K.K.A
Firecracker
Valkyrie Inferno Tower Prince P.E.K.K.A
Valkyrie
Firecracker Arrows Inferno Tower Prince P.E.K.K.A
Hog Rider
Inferno Tower
Arrows Firecracker Valkyrie Prince
Rage
Prince
Arrows Firecracker Valkyrie Inferno Tower
P.E.K.K.A
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Firecracker Valkyrie Prince
Inferno Tower Prince P.E.K.K.A Valkyrie
Inferno Tower Prince P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie Prince P.E.K.K.A
Arrows Firecracker Valkyrie
Inferno Tower Arrows Firecracker
Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Firecracker Valkyrie Inferno Tower Prince
Valkyrie Arrows Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower Prince P.E.K.K.A Valkyrie
Valkyrie Arrows Firecracker Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Prince P.E.K.K.A
Arrows Firecracker Valkyrie Inferno Tower Prince P.E.K.K.A
Arrows Firecracker Valkyrie Prince
Arrows Valkyrie Firecracker
P.E.K.K.A Inferno Tower Prince
Valkyrie Arrows Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Prince P.E.K.K.A
Arrows Firecracker Valkyrie Prince
P.E.K.K.A Valkyrie Inferno Tower Prince
Valkyrie Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Prince
Arrows Firecracker
Prince P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Prince
P.E.K.K.A Firecracker Valkyrie Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Prince
P.E.K.K.A Arrows Valkyrie Prince
Prince P.E.K.K.A Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Firecracker Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Firecracker Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Valkyrie Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker
Prince
Arrows Firecracker
Arrows
Firecracker Valkyrie Prince
Arrows Firecracker
Arrows
Firecracker Prince P.E.K.K.A
Firecracker
Firecracker
Firecracker Prince
Prince P.E.K.K.A
Firecracker

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