My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Royal Ghost
The Log
Firecracker Suspicious Bush Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Fireball
Firecracker Suspicious Bush
Poison
Firecracker Suspicious Bush
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mini P.E.K.K.A Valkyrie Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Arrows Firecracker Void Royal Ghost Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Suspicious Bush Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Void Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Valkyrie Mirror
Suspicious Bush
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Mirror
Valkyrie
Firecracker Mini P.E.K.K.A Royal Ghost
Mirror
Arrows Firecracker Mini P.E.K.K.A Royal Ghost
Void
Arrows
Royal Ghost
Valkyrie Mirror

Defense Synergies 2 9

Arrows
Mirror Mini P.E.K.K.A Valkyrie Void
Firecracker
Valkyrie Mini P.E.K.K.A Mirror
Suspicious Bush
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Mirror Royal Ghost
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Mirror
Mirror
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Void
Arrows
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void
Mini P.E.K.K.A Firecracker Valkyrie
Mini P.E.K.K.A Valkyrie Void
Mini P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Void
Arrows Valkyrie Void
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Valkyrie Arrows Firecracker Royal Ghost
Arrows Firecracker
Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker Valkyrie Royal Ghost
Arrows Valkyrie Firecracker Royal Ghost
Mini P.E.K.K.A
Valkyrie Royal Ghost Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Void Royal Ghost
Void Arrows Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Mini P.E.K.K.A Valkyrie Void
Mini P.E.K.K.A Valkyrie
Void Firecracker Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Void
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Firecracker Mini P.E.K.K.A Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Void Royal Ghost
Arrows Void
Arrows Firecracker Valkyrie Void
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Arrows Valkyrie
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Valkyrie
Arrows Firecracker Void Royal Ghost
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Firecracker Void
Mini P.E.K.K.A Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker Royal Ghost

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