My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Witch Lumberjack
Zap
Bats Firecracker Inferno Tower Royal Hogs Witch
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Royal Hogs Witch Lumberjack
The Log
Firecracker Royal Hogs Witch Lumberjack
Earthquake
Firecracker Inferno Tower Royal Hogs Witch
Arrows
Bats Firecracker Royal Hogs Witch
Royal Delivery
Bats Firecracker Valkyrie Royal Hogs Witch Lumberjack
Fireball
Firecracker Inferno Tower Royal Hogs Witch Lumberjack
Poison
Bats Firecracker Inferno Tower Royal Hogs Witch
Lightning
Valkyrie Inferno Tower Witch Lumberjack
Rocket
Valkyrie Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Lumberjack Inferno Tower Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Royal Hogs Lumberjack
Arrows
Royal Hogs Lumberjack
Firecracker
Bats Valkyrie Royal Hogs Lumberjack
Valkyrie
Bats Lumberjack Firecracker Royal Hogs Witch
Inferno Tower
Royal Hogs
Arrows Bats Firecracker Valkyrie Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Arrows Firecracker Royal Hogs Witch

Defense Synergies 1 14

Bats
Firecracker Valkyrie Inferno Tower Lumberjack
Arrows
Valkyrie Inferno Tower Lumberjack
Firecracker
Valkyrie Bats Inferno Tower Lumberjack
Valkyrie
Firecracker Bats Arrows Inferno Tower Witch Lumberjack
Inferno Tower
Bats Arrows Firecracker Valkyrie Lumberjack
Royal Hogs
Witch
Valkyrie Lumberjack
Lumberjack
Bats Arrows Firecracker Valkyrie Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Lumberjack Bats Firecracker Valkyrie Witch
Inferno Tower Witch Lumberjack Bats Valkyrie
Inferno Tower Witch Lumberjack Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Lumberjack
Arrows Bats Firecracker Valkyrie Lumberjack
Bats Inferno Tower Arrows Firecracker Witch
Arrows Valkyrie Inferno Tower
Inferno Tower Witch Lumberjack
Firecracker Valkyrie Inferno Tower Lumberjack
Bats Valkyrie Witch Arrows Firecracker Lumberjack
Arrows Inferno Tower Bats Firecracker Witch
Inferno Tower Lumberjack Bats Valkyrie Witch
Valkyrie Bats Arrows Firecracker Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Arrows Firecracker Valkyrie Inferno Tower Witch Lumberjack
Arrows Valkyrie Bats Firecracker Witch Lumberjack
Arrows Valkyrie Witch Bats Firecracker Lumberjack
Inferno Tower Lumberjack
Valkyrie Bats Arrows Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower Witch
Arrows Firecracker Valkyrie Lumberjack
Lumberjack Bats Valkyrie Inferno Tower Witch
Valkyrie Lumberjack Bats Inferno Tower
Inferno Tower Valkyrie Witch Lumberjack
Arrows Firecracker Bats Witch
Bats Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Lumberjack
Bats Firecracker Valkyrie Inferno Tower Witch
Inferno Tower Witch
Bats Valkyrie Inferno Tower Witch Lumberjack
Arrows Valkyrie
Valkyrie Inferno Tower Witch Lumberjack
Firecracker Valkyrie Witch
Inferno Tower Witch Bats Firecracker Valkyrie Lumberjack
Bats Arrows Valkyrie Firecracker Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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