My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla Suspicious Bush Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Firecracker Tesla Valkyrie Royal Ghost
The Log
Bomber Firecracker Suspicious Bush
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Bats Firecracker Suspicious Bush
Royal Delivery
Bomber Bats Firecracker Valkyrie Royal Ghost
Fireball
Bomber Firecracker Tesla Suspicious Bush
Poison
Bomber Bats Firecracker Suspicious Bush
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Valkyrie Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Suspicious Bush Arrows Firecracker Royal Ghost Tesla Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Suspicious Bush Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie
Bats
Valkyrie Bomber Firecracker
Arrows
Firecracker
Bats Valkyrie
Tesla
Suspicious Bush
Valkyrie
Bats Bomber Firecracker Royal Ghost
Royal Ghost
Valkyrie

Defense Synergies 1 11

Bomber
Bats Tesla Valkyrie Royal Ghost
Bats
Bomber Firecracker Tesla Valkyrie
Arrows
Tesla Valkyrie
Firecracker
Valkyrie Bats Tesla
Tesla
Bomber Bats Arrows Firecracker Valkyrie
Suspicious Bush
Valkyrie
Firecracker Bomber Bats Arrows Tesla
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Valkyrie
Bats Firecracker Tesla Valkyrie
Tesla Bomber Bats Valkyrie
Tesla Bats Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Bomber Bats Firecracker Tesla Valkyrie Royal Ghost
Bats Tesla Arrows Firecracker
Arrows Tesla Valkyrie
Tesla
Bomber Firecracker Tesla Valkyrie Royal Ghost
Bats Valkyrie Bomber Arrows Firecracker Tesla Royal Ghost
Arrows Tesla Bats Firecracker
Tesla Bomber Bats Valkyrie
Bomber Valkyrie Bats Arrows Firecracker Tesla Royal Ghost
Tesla
Tesla
Tesla Bomber Bats Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Bomber Bats Firecracker Royal Ghost
Arrows Valkyrie Bomber Bats Firecracker Tesla Royal Ghost
Tesla
Bomber Valkyrie Royal Ghost Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Royal Ghost
Bomber Arrows Firecracker Tesla Valkyrie Royal Ghost
Bats Valkyrie
Valkyrie Bats Tesla
Tesla Valkyrie
Arrows Firecracker Bats Tesla
Bats Tesla Valkyrie
Tesla Valkyrie
Bats Firecracker Valkyrie
Tesla
Bats Tesla Valkyrie
Arrows Valkyrie
Tesla Valkyrie
Bomber Firecracker Tesla Valkyrie
Tesla Bomber Bats Firecracker Valkyrie
Bats Arrows Valkyrie Bomber Firecracker Tesla Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Arrows Firecracker
Bomber Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Bomber Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Royal Ghost
Firecracker

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