My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch Goblin Giant
Barbarian Barrel
Firecracker Valkyrie Guards Witch Magic Archer
The Log
Firecracker Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Valkyrie Guards Witch Magic Archer
Fireball
Firecracker Witch Magic Archer
Poison
Firecracker Guards Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Magic Archer Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Goblin Giant
Firecracker
Valkyrie Goblin Giant
Valkyrie
Firecracker Witch Magic Archer
Guards
Witch
Valkyrie Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Firecracker Witch Lightning Magic Archer
Magic Archer
Valkyrie Goblin Giant

Defense Synergies 1 8

Arrows
Valkyrie Lightning
Firecracker
Valkyrie Guards
Valkyrie
Firecracker Arrows Witch Magic Archer
Guards
Firecracker Witch Magic Archer
Witch
Valkyrie Guards
Lightning
Arrows
Goblin Giant
Magic Archer
Magic Archer
Valkyrie Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Goblin Giant Magic Archer
Firecracker Valkyrie Witch
Witch Valkyrie Lightning
Witch Firecracker Valkyrie Guards
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Guards Magic Archer
Lightning Arrows Firecracker Witch Magic Archer
Lightning Arrows Valkyrie Goblin Giant Magic Archer
Witch
Guards Firecracker Valkyrie
Valkyrie Guards Witch Arrows Firecracker Goblin Giant Magic Archer
Arrows Firecracker Witch Magic Archer
Valkyrie Guards Witch Lightning
Valkyrie Arrows Firecracker Guards Witch Magic Archer
Lightning
Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Firecracker Guards Witch Magic Archer
Arrows Valkyrie Witch Firecracker Guards Magic Archer
Valkyrie Arrows Firecracker Guards Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch
Arrows Firecracker Valkyrie Lightning Magic Archer
Guards Valkyrie Witch Lightning Goblin Giant
Valkyrie Guards Lightning Goblin Giant
Valkyrie Guards Witch Goblin Giant
Arrows Firecracker Witch Goblin Giant Magic Archer
Guards Valkyrie Witch Lightning Goblin Giant
Valkyrie Goblin Giant
Lightning Firecracker Valkyrie Witch Magic Archer
Witch Guards Goblin Giant
Valkyrie Guards Witch
Lightning Arrows Valkyrie Guards Goblin Giant
Lightning Valkyrie Guards Witch Goblin Giant
Firecracker Valkyrie Witch Magic Archer
Guards Witch Firecracker Valkyrie Lightning Goblin Giant Magic Archer
Arrows Valkyrie Firecracker Witch Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Firecracker Valkyrie Guards
Arrows Firecracker Magic Archer
Lightning Arrows Goblin Giant Magic Archer
Lightning Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Witch Goblin Giant Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Lightning Magic Archer
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows Valkyrie Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Witch Magic Archer
Lightning Magic Archer Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Valkyrie Witch Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Valkyrie Witch Magic Archer
Witch
Arrows Firecracker Witch Lightning Magic Archer
Lightning Arrows Witch Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Witch Magic Archer
Lightning Firecracker Guards Witch
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Firecracker Magic Archer
Arrows Firecracker Lightning Magic Archer
Lightning Guards Witch Magic Archer
Lightning Arrows Firecracker Witch Magic Archer
Arrows
Lightning Firecracker Valkyrie Magic Archer
Arrows Firecracker Lightning Magic Archer
Lightning Arrows
Firecracker
Firecracker Guards Witch Lightning Magic Archer
Firecracker Witch Lightning Magic Archer
Lightning Firecracker Witch Goblin Giant Magic Archer
Lightning Firecracker

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