My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Prince Bowler Goblin Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Ram Rider
Giant Snowball
Balloon Ram Rider
Zap
Inferno Tower Balloon Prince Goblin Giant Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard
The Log
Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Balloon Prince Bowler Electro Wizard Ram Rider
Fireball
Inferno Tower Balloon Bowler Electro Wizard Ram Rider
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Prince Bowler Electro Wizard Ram Rider
Rocket
Valkyrie Inferno Tower Balloon Prince Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Inferno Tower Balloon Prince Bowler Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Electro Wizard Inferno Tower Balloon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Electro Wizard Ram Rider
Inferno Tower
Balloon
Valkyrie Goblin Giant Electro Wizard
Prince
Valkyrie Bowler Electro Wizard Ram Rider
Bowler
Prince Electro Wizard Ram Rider
Goblin Giant
Balloon Electro Wizard
Electro Wizard
Valkyrie Balloon Prince Bowler Goblin Giant Ram Rider
Ram Rider
Valkyrie Prince Bowler Electro Wizard

Defense Synergies 1 10

Valkyrie
Inferno Tower Prince Bowler Electro Wizard
Inferno Tower
Electro Wizard Valkyrie Prince
Balloon
Prince
Valkyrie Inferno Tower Bowler Electro Wizard
Bowler
Valkyrie Prince Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Prince Bowler Goblin Giant Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Inferno Tower Goblin Giant Electro Wizard Ram Rider
Inferno Tower Valkyrie Prince Electro Wizard Ram Rider
Inferno Tower Prince Bowler Ram Rider Valkyrie Electro Wizard
Inferno Tower Prince Valkyrie Bowler Electro Wizard Ram Rider
Valkyrie Prince Bowler
Bowler Valkyrie Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Bowler Valkyrie Inferno Tower Goblin Giant Electro Wizard Ram Rider
Inferno Tower Prince
Valkyrie Inferno Tower Prince Bowler Electro Wizard
Valkyrie Electro Wizard Bowler Goblin Giant Ram Rider
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Prince Bowler Valkyrie Electro Wizard Ram Rider
Valkyrie Bowler Prince Electro Wizard
Inferno Tower Prince Electro Wizard Ram Rider
Inferno Tower Prince Bowler Electro Wizard Ram Rider
Valkyrie Inferno Tower Prince Bowler Electro Wizard
Valkyrie Prince Bowler Electro Wizard Ram Rider
Valkyrie Bowler Electro Wizard Ram Rider
Inferno Tower Prince Electro Wizard Ram Rider
Valkyrie Bowler Prince Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Prince Bowler Electro Wizard
Electro Wizard Valkyrie Prince Bowler
Valkyrie Inferno Tower Prince Bowler Goblin Giant Electro Wizard Ram Rider
Valkyrie Prince Bowler Inferno Tower Goblin Giant Electro Wizard Ram Rider
Inferno Tower Valkyrie Prince Bowler Goblin Giant Ram Rider
Goblin Giant Electro Wizard Ram Rider
Prince Valkyrie Inferno Tower Bowler Goblin Giant Electro Wizard Ram Rider
Inferno Tower Valkyrie Prince Goblin Giant
Electro Wizard Valkyrie Inferno Tower Prince
Inferno Tower Goblin Giant
Valkyrie Inferno Tower Prince Bowler
Valkyrie Prince Bowler Goblin Giant Electro Wizard
Prince Bowler Valkyrie Inferno Tower Goblin Giant Ram Rider
Valkyrie Bowler
Inferno Tower Electro Wizard Valkyrie Prince Bowler Goblin Giant
Valkyrie Bowler Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Bowler Electro Wizard Ram Rider
Goblin Giant
Valkyrie Prince
Valkyrie Bowler
Goblin Giant Ram Rider
Bowler
Bowler Ram Rider
Ram Rider
Prince Bowler Electro Wizard
Valkyrie Prince Bowler Electro Wizard Ram Rider
Bowler
Prince
Bowler
Bowler
Prince Bowler Electro Wizard
Valkyrie Bowler
Prince Bowler
Prince Bowler
Valkyrie Bowler
Bowler Electro Wizard Ram Rider
Prince Bowler Ram Rider
Electro Wizard
Electro Wizard
Bowler
Electro Wizard
Prince
Bowler
Electro Wizard Prince
Electro Wizard Ram Rider
Valkyrie Prince Bowler Electro Wizard
Bowler
Prince
Bowler Electro Wizard
Electro Wizard
Prince Bowler Goblin Giant Electro Wizard
Prince
Bowler

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