My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Valkyrie Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Battle Ram Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Minions Battle Ram Hog Rider
Zap
Minions Battle Ram
Barbarian Barrel
Goblin Cage Valkyrie Battle Ram Magic Archer
The Log
Goblin Cage Battle Ram Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Minions
Royal Delivery
Minions Goblin Cage Valkyrie Battle Ram Hog Rider Magic Archer
Fireball
Minions Goblin Cage Battle Ram Hog Rider Magic Archer
Poison
Minions Goblin Cage Magic Archer
Lightning
Ice Golem Goblin Cage Valkyrie Battle Ram Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Goblin Cage Valkyrie Battle Ram Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Minions Goblin Cage

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram
Minions
Hog Rider Ice Golem Goblin Cage Valkyrie Battle Ram
Ice Golem
Battle Ram Hog Rider Minions Magic Archer
Goblin Cage
Minions Battle Ram Hog Rider Magic Archer
Valkyrie
Hog Rider Minions Battle Ram Magic Archer
Battle Ram
Ice Golem Magic Archer Arrows Minions Goblin Cage Valkyrie
Hog Rider
Arrows Minions Ice Golem Valkyrie Goblin Cage Magic Archer
Magic Archer
Battle Ram Ice Golem Goblin Cage Valkyrie Hog Rider

Defense Synergies 2 6

Arrows
Ice Golem Valkyrie
Minions
Ice Golem Valkyrie Goblin Cage
Ice Golem
Minions Arrows Magic Archer
Goblin Cage
Minions Magic Archer
Valkyrie
Minions Arrows Magic Archer
Battle Ram
Hog Rider
Magic Archer
Ice Golem Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Goblin Cage Valkyrie Magic Archer
Minions Goblin Cage Valkyrie
Goblin Cage Minions Valkyrie
Goblin Cage Minions Valkyrie
Arrows Goblin Cage Valkyrie
Arrows Minions Valkyrie Magic Archer
Minions Arrows Goblin Cage Magic Archer
Arrows Ice Golem Goblin Cage Valkyrie Magic Archer
Minions Goblin Cage
Ice Golem Valkyrie
Minions Valkyrie Arrows Ice Golem Magic Archer
Arrows Minions Magic Archer
Goblin Cage Minions Valkyrie
Valkyrie Arrows Minions Goblin Cage Magic Archer
Goblin Cage
Goblin Cage
Arrows Minions Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Minions Magic Archer
Arrows Goblin Cage Valkyrie Minions Ice Golem Magic Archer
Goblin Cage
Valkyrie Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Goblin Cage
Arrows Ice Golem Valkyrie Magic Archer
Minions Ice Golem Goblin Cage Valkyrie
Valkyrie Ice Golem Goblin Cage
Goblin Cage Valkyrie
Arrows Minions Ice Golem Magic Archer
Minions Ice Golem Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Minions Ice Golem Valkyrie Magic Archer
Goblin Cage
Minions Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie
Ice Golem Goblin Cage Valkyrie
Goblin Cage Valkyrie Magic Archer
Minions Ice Golem Goblin Cage Valkyrie Magic Archer
Arrows Minions Valkyrie Ice Golem Goblin Cage Magic Archer
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Golem Valkyrie
Arrows Valkyrie Magic Archer
Arrows Minions Ice Golem Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Minions
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Ice Golem Magic Archer
Arrows Minions Magic Archer
Arrows Ice Golem Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Minions
Arrows Magic Archer
Arrows Valkyrie Magic Archer
Minions Magic Archer
Arrows
Arrows
Arrows Ice Golem Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Minions
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Minions Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Minions Magic Archer
Magic Archer
Magic Archer

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