My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Goblin Cage Valkyrie Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Valkyrie Balloon Inferno Dragon Lumberjack
Fireball
Goblin Cage Balloon Inferno Dragon Lumberjack
Poison
Goblin Cage Balloon
Lightning
Goblin Cage Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Goblin Cage Valkyrie Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Goblin Cage Valkyrie

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Freeze Lumberjack
Fireball
Arrows Freeze
Goblin Cage
Balloon Lumberjack
Valkyrie
Balloon Lumberjack
Freeze
Balloon Arrows Fireball
Balloon
Arrows Valkyrie Freeze Lumberjack Goblin Cage
Inferno Dragon
Lumberjack
Valkyrie Balloon Arrows Goblin Cage

Defense Synergies 0 12

Arrows
Fireball Valkyrie Lumberjack
Fireball
Arrows Goblin Cage Valkyrie Freeze Lumberjack
Goblin Cage
Fireball Inferno Dragon Lumberjack
Valkyrie
Arrows Fireball Freeze Lumberjack
Freeze
Fireball Valkyrie Lumberjack
Balloon
Inferno Dragon
Goblin Cage
Lumberjack
Arrows Fireball Goblin Cage Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie
Inferno Dragon Lumberjack Goblin Cage Valkyrie
Goblin Cage Lumberjack Valkyrie Freeze Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Valkyrie
Arrows Fireball Goblin Cage Valkyrie Lumberjack
Arrows Fireball Freeze Valkyrie Lumberjack
Inferno Dragon Arrows Fireball Goblin Cage Freeze
Arrows Fireball Goblin Cage Valkyrie
Inferno Dragon Goblin Cage Lumberjack
Valkyrie Lumberjack
Valkyrie Arrows Fireball Freeze Lumberjack
Arrows Inferno Dragon Fireball
Goblin Cage Lumberjack Fireball Valkyrie Freeze
Fireball Valkyrie Arrows Goblin Cage Freeze Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Fireball Goblin Cage Freeze Inferno Dragon Lumberjack
Arrows Fireball Goblin Cage Valkyrie Lumberjack
Arrows Fireball Goblin Cage Valkyrie Lumberjack
Arrows Goblin Cage Valkyrie Freeze Fireball Inferno Dragon Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Valkyrie Arrows Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Goblin Cage
Fireball Arrows Valkyrie Inferno Dragon Lumberjack
Lumberjack Goblin Cage Valkyrie
Valkyrie Lumberjack Fireball Goblin Cage
Goblin Cage Valkyrie Inferno Dragon Lumberjack
Arrows Fireball Freeze
Fireball Goblin Cage Valkyrie Lumberjack
Goblin Cage Valkyrie Inferno Dragon Lumberjack
Goblin Cage Freeze Fireball Valkyrie Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Valkyrie Lumberjack
Arrows Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Lumberjack
Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Freeze Inferno Dragon Lumberjack
Arrows Valkyrie Fireball Goblin Cage Freeze Inferno Dragon
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Freeze
Fireball Arrows Valkyrie
Arrows Fireball Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Fireball Lumberjack
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Valkyrie Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Freeze
Fireball
Fireball Freeze
Inferno Dragon
Fireball

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