My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Witch Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon
Fireball
Battle Ram Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon Goblinstein
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram Electro Wizard Inferno Dragon Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Arrows Valkyrie Electro Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Witch Electro Wizard
Battle Ram
Arrows Valkyrie Witch Electro Wizard
Witch
Valkyrie Battle Ram
Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Ram
Inferno Dragon
Goblinstein

Defense Synergies 1 8

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Witch
Valkyrie
Arrows Mini P.E.K.K.A Witch Electro Wizard
Battle Ram
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Inferno Dragon
Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Witch Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows
Arrows Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Inferno Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Inferno Dragon

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