My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince Inferno Dragon
Giant Snowball
Hog Rider Guards Witch Inferno Dragon
Zap
Guards Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Guards Witch
The Log
Hog Rider Guards Witch Prince
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Hog Rider Guards Witch Prince Inferno Dragon
Fireball
Hog Rider Witch Inferno Dragon
Poison
Guards Witch
Lightning
Valkyrie Witch Prince Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Guards Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Valkyrie Hog Rider Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Valkyrie
Hog Rider Prince Witch
Hog Rider
Arrows Valkyrie Rage Guards Witch Prince
Rage
Hog Rider Witch Prince
Guards
Hog Rider
Witch
Rage Valkyrie Hog Rider Prince
Prince
Valkyrie Arrows Hog Rider Rage Witch
Inferno Dragon

Defense Synergies 0 7

Arrows
Valkyrie Prince
Valkyrie
Arrows Witch Prince
Hog Rider
Rage
Guards
Witch Prince
Witch
Valkyrie Guards Prince
Prince
Arrows Valkyrie Guards Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Valkyrie Witch Prince
Witch Prince Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Valkyrie Guards
Arrows Valkyrie Prince
Arrows Valkyrie Guards
Inferno Dragon Arrows Witch
Arrows Valkyrie
Witch Inferno Dragon Prince
Guards Valkyrie Prince
Valkyrie Guards Witch Arrows
Arrows Inferno Dragon Witch
Prince Valkyrie Guards Witch
Valkyrie Arrows Guards Witch Prince
Inferno Dragon Prince
Prince Inferno Dragon
Arrows Valkyrie Witch Prince
Arrows Valkyrie Guards Witch Prince
Arrows Valkyrie Witch Guards Inferno Dragon
Prince Inferno Dragon
Valkyrie Arrows Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch Prince
Arrows Valkyrie Prince Inferno Dragon
Guards Valkyrie Witch Prince
Valkyrie Guards Prince
Valkyrie Guards Witch Prince Inferno Dragon
Arrows Witch
Guards Prince Valkyrie Witch
Valkyrie Prince Inferno Dragon
Valkyrie Witch Prince Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Witch Prince
Arrows Valkyrie Guards Prince
Prince Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Valkyrie Prince Inferno Dragon
Arrows Valkyrie Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards Prince
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Guards Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Arrows Prince
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Guards Witch
Arrows
Arrows
Prince
Arrows
Guards Witch Prince
Arrows Witch
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Guards Witch
Witch
Witch Prince
Prince Inferno Dragon

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