My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Giant Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Tombstone Baby Dragon Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Valkyrie Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Fireball
Tombstone Baby Dragon Electro Wizard Inferno Dragon
Poison
Tombstone Electro Wizard
Lightning
Tombstone Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Valkyrie Baby Dragon Poison Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tombstone Valkyrie Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Tombstone
Valkyrie
Giant Baby Dragon Electro Wizard
Giant
Arrows Poison Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Giant Poison Electro Wizard Inferno Dragon
Poison
Giant Baby Dragon
Electro Wizard
Valkyrie Giant Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Arrows
Tombstone Valkyrie
Tombstone
Arrows Baby Dragon Poison Electro Wizard Inferno Dragon
Valkyrie
Arrows Baby Dragon Electro Wizard
Giant
Baby Dragon
Tombstone Valkyrie Inferno Dragon
Poison
Tombstone Electro Wizard
Electro Wizard
Tombstone Valkyrie Poison Inferno Dragon
Inferno Dragon
Tombstone Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Valkyrie Electro Wizard
Arrows Tombstone Valkyrie Poison
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Arrows Tombstone Baby Dragon Poison
Arrows Valkyrie Baby Dragon Poison Electro Wizard
Inferno Dragon Tombstone
Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Arrows Tombstone Baby Dragon
Arrows Inferno Dragon Baby Dragon Poison Electro Wizard
Tombstone Valkyrie Electro Wizard
Valkyrie Arrows Tombstone Baby Dragon Poison Electro Wizard
Inferno Dragon Tombstone Electro Wizard
Electro Wizard Inferno Dragon
Arrows Tombstone Valkyrie Poison Electro Wizard
Arrows Tombstone Valkyrie Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon Poison Tombstone Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Baby Dragon Poison Electro Wizard
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Electro Wizard
Poison Electro Wizard Arrows Valkyrie Baby Dragon Inferno Dragon
Tombstone Valkyrie Electro Wizard
Valkyrie Electro Wizard
Tombstone Valkyrie Inferno Dragon
Arrows Poison Baby Dragon Electro Wizard
Tombstone Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Tombstone Valkyrie Baby Dragon Poison Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Arrows Valkyrie Poison Electro Wizard
Tombstone Valkyrie
Valkyrie Baby Dragon
Tombstone Electro Wizard Valkyrie Baby Dragon Poison Inferno Dragon
Arrows Valkyrie Poison Baby Dragon Electro Wizard Inferno Dragon
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie Baby Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Poison Electro Wizard
Poison Arrows Valkyrie Electro Wizard
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison Electro Wizard
Arrows Valkyrie Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Valkyrie Baby Dragon
Inferno Dragon
Arrows Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Arrows Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Tombstone
Poison Arrows Baby Dragon Electro Wizard
Arrows
Poison Valkyrie Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Poison
Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Electro Wizard
Inferno Dragon
Poison

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