My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Giant Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Sparky
Giant Snowball
Skeletons
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Knight Valkyrie Executioner Electro Wizard Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Valkyrie Executioner Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Knight Valkyrie Executioner Electro Wizard Sparky
Rocket
Valkyrie Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Valkyrie Electro Wizard Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Sparky Knight
Knight
Executioner Arrows Electro Wizard Sparky
Valkyrie
Giant Executioner Electro Wizard Sparky
Giant
Arrows Sparky Valkyrie Executioner Electro Wizard
Executioner
Knight Valkyrie Giant
Electro Wizard
Knight Valkyrie Giant Sparky
Sparky
Arrows Giant Knight Valkyrie Electro Wizard

Defense Synergies 2 11

Skeletons
Knight Executioner Electro Wizard Sparky
Arrows
Knight Valkyrie Sparky
Knight
Executioner Electro Wizard Skeletons Arrows Sparky
Valkyrie
Arrows Executioner Electro Wizard Sparky
Giant
Executioner
Knight Skeletons Valkyrie
Electro Wizard
Knight Skeletons Valkyrie
Sparky
Skeletons Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner Electro Wizard Sparky
Sparky Skeletons Knight Valkyrie Executioner Electro Wizard
Sparky Skeletons Knight Valkyrie Executioner Electro Wizard
Sparky Skeletons Knight Valkyrie Electro Wizard
Arrows Valkyrie Sparky
Arrows Skeletons Valkyrie Executioner Electro Wizard
Electro Wizard Arrows Executioner
Arrows Valkyrie Electro Wizard Sparky
Sparky Skeletons
Knight Skeletons Valkyrie Electro Wizard Sparky
Valkyrie Executioner Electro Wizard Skeletons Arrows Knight
Arrows Executioner Electro Wizard
Sparky Skeletons Knight Valkyrie Electro Wizard
Valkyrie Executioner Sparky Arrows Electro Wizard
Sparky Knight Electro Wizard
Electro Wizard Sparky
Sparky Skeletons Arrows Knight Valkyrie Executioner Electro Wizard
Arrows Knight Valkyrie Executioner Electro Wizard
Arrows Valkyrie Executioner Knight Electro Wizard
Sparky Electro Wizard
Valkyrie Arrows Knight Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Electro Wizard Sparky
Electro Wizard Arrows Knight Valkyrie Executioner
Skeletons Knight Valkyrie Electro Wizard Sparky
Valkyrie Knight Electro Wizard Sparky
Skeletons Knight Valkyrie Executioner Sparky
Arrows Executioner Skeletons Electro Wizard
Sparky Skeletons Knight Valkyrie Electro Wizard
Knight Valkyrie Sparky
Electro Wizard Skeletons Knight Valkyrie Sparky
Skeletons Sparky
Knight Valkyrie Sparky
Arrows Valkyrie Electro Wizard
Skeletons Knight Valkyrie Executioner Sparky
Valkyrie Executioner Sparky
Electro Wizard Sparky Skeletons Knight Valkyrie Executioner
Arrows Valkyrie Executioner Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Sparky
Arrows Executioner Electro Wizard
Arrows Sparky
Arrows Knight Valkyrie Sparky
Executioner Arrows Valkyrie Sparky
Arrows Executioner
Arrows Executioner Sparky
Arrows Executioner
Arrows
Electro Wizard Sparky
Arrows Knight Valkyrie Electro Wizard Sparky
Arrows Executioner
Knight Executioner Sparky
Arrows
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Sparky
Arrows Executioner Electro Wizard Sparky
Arrows Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Executioner Sparky
Arrows Executioner Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Executioner Electro Wizard Sparky
Electro Wizard
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard
Arrows Executioner Electro Wizard
Arrows
Knight Valkyrie Executioner Electro Wizard Sparky
Arrows Executioner
Arrows Sparky
Executioner Sparky
Electro Wizard Sparky
Executioner Electro Wizard
Executioner Electro Wizard Sparky
Sparky
Sparky

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