My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Bowler Executioner Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton King
Giant Snowball
Hog Rider Guards Skeleton King
Zap
Guards Skeleton King
Barbarian Barrel
Knight Valkyrie Guards Executioner Skeleton King
The Log
Hog Rider Guards Skeleton King
Earthquake
Hog Rider Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Knight Valkyrie Hog Rider Guards Bowler Executioner Skeleton King
Fireball
Hog Rider Bowler Executioner Skeleton King
Poison
Guards Executioner Skeleton King
Lightning
Knight Valkyrie Bowler Executioner Skeleton King
Rocket
Valkyrie Hog Rider Bowler Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler Executioner The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Valkyrie Hog Rider Skeleton King Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Guards Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner The Log
Valkyrie
Hog Rider Executioner
Hog Rider
Knight Valkyrie The Log Guards Bowler Executioner
Guards
Hog Rider The Log
Bowler
Hog Rider Executioner The Log
Executioner
Knight Valkyrie Hog Rider Bowler The Log
The Log
Hog Rider Knight Guards Bowler Executioner
Skeleton King

Defense Synergies 2 8

Knight
Executioner Bowler The Log
Valkyrie
Bowler Executioner The Log
Hog Rider
Guards
Executioner The Log
Bowler
The Log Knight Valkyrie
Executioner
Knight Valkyrie Guards The Log
The Log
Bowler Knight Valkyrie Guards Executioner
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Executioner The Log
Knight Valkyrie Executioner The Log
Bowler Knight Valkyrie Executioner
Knight Valkyrie Guards Bowler Skeleton King
Valkyrie Bowler The Log
Bowler The Log Valkyrie Guards Executioner
Executioner
Bowler Valkyrie The Log
Skeleton King
Knight Guards Valkyrie Bowler
Valkyrie Guards Executioner Knight Bowler The Log Skeleton King
Executioner
Bowler Knight Valkyrie Guards The Log
Valkyrie Bowler Executioner Guards The Log Skeleton King
Knight Skeleton King
Bowler The Log
Knight Valkyrie Bowler Executioner
Valkyrie Knight Guards Bowler Executioner The Log
Valkyrie Executioner The Log Knight Guards Bowler
Valkyrie Bowler Knight Guards Executioner The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Bowler
Knight Valkyrie Bowler Executioner The Log
Guards Knight Valkyrie Bowler The Log
Valkyrie Guards Bowler Knight The Log
Knight Valkyrie Guards Bowler Executioner
Executioner
Guards Knight Valkyrie Bowler
Knight Valkyrie
Knight Valkyrie The Log
Guards
Knight Valkyrie Guards Bowler
Valkyrie Guards Bowler The Log
Bowler Knight Valkyrie Guards Executioner Skeleton King
Valkyrie Bowler Executioner
Guards Knight Valkyrie Bowler Executioner The Log Skeleton King
Valkyrie Bowler Executioner The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards The Log
Bowler Executioner The Log
The Log
Knight Valkyrie Guards The Log
Executioner Valkyrie Bowler The Log
Executioner
Bowler Executioner The Log
The Log Bowler Executioner
The Log
Guards Bowler
Knight Valkyrie Bowler The Log
Executioner
Knight Bowler Executioner The Log
The Log
Bowler Executioner The Log
Bowler Executioner The Log
Bowler Executioner The Log
Valkyrie Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Valkyrie Bowler Executioner
The Log Bowler Executioner
Bowler The Log
The Log
Executioner
Guards
Bowler
The Log
Bowler The Log
Guards
Executioner
The Log
Knight Valkyrie Bowler Executioner
The Log Bowler Executioner Skeleton King
Executioner
Guards Bowler The Log Skeleton King
Executioner
Bowler Executioner The Log
Bowler

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