My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel Baby Dragon
Zap
Minions Goblin Barrel
Barbarian Barrel
Knight Valkyrie Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Baby Dragon
Fireball
Minions Hog Rider Goblin Barrel Baby Dragon
Poison
Minions
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Barrel

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Goblin Barrel Baby Dragon The Log
Minions
Knight Hog Rider Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Minions Valkyrie Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Goblin Barrel Minions Mini P.E.K.K.A Baby Dragon
Hog Rider
Knight Minions Valkyrie The Log Mini P.E.K.K.A Goblin Barrel Baby Dragon
Goblin Barrel
Knight Valkyrie Hog Rider Baby Dragon
Baby Dragon
Knight Minions Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 3 10

Knight
Minions Mini P.E.K.K.A Baby Dragon The Log
Minions
Knight Valkyrie Baby Dragon The Log
Mini P.E.K.K.A
The Log Knight Valkyrie Baby Dragon
Valkyrie
Minions Mini P.E.K.K.A Baby Dragon The Log
Hog Rider
Goblin Barrel
Baby Dragon
Knight Minions Mini P.E.K.K.A Valkyrie The Log
The Log
Mini P.E.K.K.A Knight Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Knight Minions Valkyrie The Log
Mini P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Minions Valkyrie Baby Dragon
Minions Baby Dragon
Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Valkyrie
Minions Valkyrie Knight Baby Dragon The Log
Minions Baby Dragon
Mini P.E.K.K.A Knight Minions Valkyrie The Log
Valkyrie Minions Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A Valkyrie
Valkyrie Knight Minions Baby Dragon The Log
Valkyrie Baby Dragon The Log Knight Minions
Mini P.E.K.K.A
Valkyrie Knight Minions Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Knight Minions Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Knight The Log
Knight Mini P.E.K.K.A Valkyrie
Minions Baby Dragon
Mini P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Knight Minions Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Knight Valkyrie
Valkyrie Baby Dragon
Knight Minions Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Minions Valkyrie Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Minions Mini P.E.K.K.A
Knight Valkyrie The Log
Baby Dragon
Knight Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Valkyrie Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
Minions
Mini P.E.K.K.A
The Log
The Log
Minions
Baby Dragon
The Log
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
The Log Baby Dragon
Minions Baby Dragon The Log
Baby Dragon The Log

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