My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Skeleton Dragons Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons Musketeer Valkyrie Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Skeleton Dragons Musketeer
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Musketeer Valkyrie Ice Wizard
The Log
Archers Goblin Gang Musketeer
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Skeleton Dragons
Royal Delivery
Archers Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie Ice Wizard
Fireball
Archers Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Poison
Archers Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Lightning
Knight Skeleton Dragons Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Ice Wizard Skeleton Dragons Musketeer Valkyrie Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Ice Wizard

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie
Knight
Archers Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Goblin Gang
Knight Valkyrie
Skeleton Dragons
Knight Valkyrie
Musketeer
Knight Valkyrie
Valkyrie
Archers Musketeer Goblin Gang Skeleton Dragons
Ice Wizard
Knight
Golden Knight

Defense Synergies 8 13

Archers
Knight Valkyrie Goblin Gang Skeleton Dragons Ice Wizard Golden Knight
Knight
Archers Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Goblin Gang
Knight Musketeer Archers Skeleton Dragons Valkyrie Ice Wizard
Skeleton Dragons
Knight Archers Goblin Gang Musketeer Valkyrie Ice Wizard
Musketeer
Knight Goblin Gang Valkyrie Skeleton Dragons Golden Knight
Valkyrie
Archers Musketeer Goblin Gang Skeleton Dragons Ice Wizard
Ice Wizard
Knight Archers Goblin Gang Skeleton Dragons Valkyrie Golden Knight
Golden Knight
Archers Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Musketeer Valkyrie Golden Knight
Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie Ice Wizard
Goblin Gang Archers Knight Skeleton Dragons Musketeer Valkyrie Ice Wizard
Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie Ice Wizard
Valkyrie
Goblin Gang Archers Skeleton Dragons Musketeer Valkyrie Ice Wizard
Skeleton Dragons Musketeer Archers Goblin Gang Ice Wizard
Skeleton Dragons Musketeer Valkyrie Golden Knight
Goblin Gang Musketeer Ice Wizard
Knight Goblin Gang Archers Musketeer Valkyrie Ice Wizard
Archers Goblin Gang Skeleton Dragons Valkyrie Ice Wizard Knight Musketeer
Skeleton Dragons Musketeer Archers Goblin Gang Ice Wizard
Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie Ice Wizard
Valkyrie Goblin Gang Skeleton Dragons Golden Knight
Knight Goblin Gang
Goblin Gang
Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie
Valkyrie Archers Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard Golden Knight
Valkyrie Archers Knight Skeleton Dragons Musketeer Ice Wizard
Musketeer
Goblin Gang Skeleton Dragons Valkyrie Archers Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Archers
Archers Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie
Goblin Gang Knight Musketeer Valkyrie Golden Knight
Goblin Gang Valkyrie Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie
Skeleton Dragons Archers Goblin Gang Musketeer Ice Wizard
Goblin Gang Archers Knight Musketeer Valkyrie Ice Wizard
Knight Valkyrie
Knight Skeleton Dragons Valkyrie
Goblin Gang Skeleton Dragons Musketeer
Knight Musketeer Valkyrie Golden Knight
Valkyrie
Knight Goblin Gang Valkyrie Golden Knight
Archers Skeleton Dragons Musketeer Valkyrie
Goblin Gang Archers Knight Skeleton Dragons Musketeer Valkyrie Golden Knight
Valkyrie Archers Skeleton Dragons Musketeer Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Musketeer Valkyrie Golden Knight
Skeleton Dragons Musketeer Ice Wizard Golden Knight
Skeleton Dragons
Knight Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Valkyrie
Skeleton Dragons Musketeer Ice Wizard
Archers Skeleton Dragons Musketeer
Skeleton Dragons Ice Wizard
Skeleton Dragons Golden Knight
Goblin Gang Musketeer
Knight Skeleton Dragons Musketeer Valkyrie Golden Knight
Archers Skeleton Dragons Musketeer
Knight Skeleton Dragons Musketeer Golden Knight
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Golden Knight
Skeleton Dragons Musketeer
Skeleton Dragons
Archers Skeleton Dragons Musketeer
Skeleton Dragons Valkyrie Golden Knight
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Valkyrie Ice Wizard
Skeleton Dragons Musketeer Ice Wizard Golden Knight
Skeleton Dragons Musketeer Golden Knight
Skeleton Dragons Musketeer Golden Knight
Archers Skeleton Dragons Musketeer Ice Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Archers Goblin Gang Musketeer
Archers Skeleton Dragons Musketeer Ice Wizard
Knight Goblin Gang Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Goblin Gang Skeleton Dragons Musketeer Golden Knight
Skeleton Dragons Musketeer
Musketeer Golden Knight
Skeleton Dragons

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