My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers Prince
Barbarian Barrel
Archers Knight Barbarians Valkyrie Wizard
The Log
Archers Barbarians Hog Rider Prince
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Valkyrie Hog Rider Wizard Prince
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Knight Valkyrie Wizard Prince
Rocket
Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Valkyrie Hog Rider Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider Prince
Arrows
Hog Rider Archers Knight Prince
Knight
Archers Hog Rider Arrows Wizard Prince
Barbarians
Hog Rider
Valkyrie
Archers Hog Rider Prince Wizard
Hog Rider
Arrows Knight Valkyrie Archers Barbarians Wizard Prince
Wizard
Knight Valkyrie Hog Rider Prince
Prince
Valkyrie Archers Arrows Knight Hog Rider Wizard

Defense Synergies 2 8

Archers
Knight Valkyrie
Arrows
Knight Barbarians Valkyrie Prince
Knight
Archers Arrows Wizard
Barbarians
Arrows
Valkyrie
Archers Arrows Wizard Prince
Hog Rider
Wizard
Knight Valkyrie Prince
Prince
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Barbarians Knight Valkyrie Prince
Barbarians Prince Archers Knight Valkyrie
Barbarians Prince Knight Valkyrie
Arrows Barbarians Valkyrie Prince
Arrows Archers Valkyrie
Archers Arrows Wizard
Arrows Barbarians Valkyrie
Barbarians Prince
Knight Archers Barbarians Valkyrie Prince
Archers Barbarians Valkyrie Arrows Knight Wizard
Arrows Archers Wizard
Barbarians Prince Knight Valkyrie Wizard
Valkyrie Wizard Arrows Barbarians Prince
Barbarians Knight Prince
Barbarians Prince
Barbarians Wizard Arrows Knight Valkyrie Prince
Arrows Archers Knight Barbarians Valkyrie Wizard Prince
Arrows Valkyrie Wizard Archers Knight Barbarians
Barbarians Prince
Valkyrie Wizard Archers Arrows Knight Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Archers Prince
Archers Arrows Knight Valkyrie Wizard Prince
Barbarians Knight Valkyrie Prince
Valkyrie Prince Knight Barbarians
Barbarians Knight Valkyrie Prince
Arrows Wizard Archers
Prince Archers Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Prince
Knight Barbarians Valkyrie Prince
Barbarians
Knight Barbarians Valkyrie Prince
Arrows Barbarians Valkyrie Prince
Barbarians Prince Knight Valkyrie Wizard
Wizard Archers Barbarians Valkyrie
Barbarians Archers Knight Valkyrie Prince
Arrows Valkyrie Archers Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Barbarians Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Knight Valkyrie Wizard Prince
Archers Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Archers Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Archers Barbarians Prince
Archers Arrows Wizard
Arrows
Knight Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince
Wizard

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