My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army
The Log
Firecracker Royal Giant Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Minions Firecracker Hog Rider Skeleton Army
Poison
Minions Firecracker Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Firecracker Skeleton Army Valkyrie Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Firecracker

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Minions Royal Giant Valkyrie
Knight
Minions Firecracker Hog Rider Zap
Minions
Knight Royal Giant Hog Rider Zap Firecracker Valkyrie
Firecracker
Zap Knight Royal Giant Hog Rider Minions Valkyrie
Royal Giant
Minions Firecracker Zap Hog Rider
Valkyrie
Hog Rider Zap Minions Firecracker
Hog Rider
Zap Knight Minions Firecracker Valkyrie Royal Giant
Skeleton Army

Defense Synergies 4 8

Zap
Knight Minions Firecracker Valkyrie Skeleton Army
Knight
Minions Firecracker Zap Skeleton Army
Minions
Knight Valkyrie Zap Firecracker
Firecracker
Knight Valkyrie Zap Minions Skeleton Army
Royal Giant
Valkyrie
Minions Firecracker Zap
Hog Rider
Skeleton Army
Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Valkyrie
Skeleton Army Zap Knight Minions Firecracker Valkyrie
Skeleton Army Knight Minions Valkyrie
Skeleton Army Knight Minions Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Zap Minions Firecracker Valkyrie
Minions Zap Firecracker
Zap Valkyrie
Minions Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Minions Valkyrie Skeleton Army Zap Knight Firecracker
Minions Zap Firecracker
Skeleton Army Zap Knight Minions Valkyrie
Valkyrie Skeleton Army Zap Minions Firecracker
Skeleton Army Knight
Skeleton Army Zap
Knight Minions Firecracker Valkyrie Skeleton Army
Valkyrie Zap Knight Minions Firecracker Skeleton Army
Zap Valkyrie Knight Minions Firecracker
Valkyrie Skeleton Army Knight Minions Firecracker
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap
Zap Knight Firecracker Valkyrie
Skeleton Army Zap Knight Minions Valkyrie
Valkyrie Skeleton Army Zap Knight
Knight Valkyrie Skeleton Army
Firecracker Zap Minions
Skeleton Army Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Zap Knight Minions Firecracker Valkyrie Skeleton Army
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Zap Knight Minions Firecracker Valkyrie
Minions Valkyrie Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions
Firecracker Zap Knight Valkyrie
Zap Firecracker
Knight Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Zap Firecracker
Zap Firecracker Valkyrie
Minions
Zap
Zap Firecracker Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker
Zap
Zap Firecracker
Firecracker
Zap Minions Skeleton Army
Zap Firecracker
Knight Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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