My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Knight Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Guards Balloon
Fireball
Balloon
Poison
Guards Balloon
Lightning
Knight Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Guards Tornado Valkyrie Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Knight Valkyrie Guards The Log
Knight
Balloon Zap The Log
Valkyrie
Balloon Zap Tornado
Guards
Zap The Log
Tornado
Zap Electro Giant Valkyrie Balloon The Log
Balloon
Zap Knight Valkyrie Tornado The Log
Electro Giant
Tornado
The Log
Zap Knight Guards Tornado Balloon

Defense Synergies 0 12

Zap
Knight Valkyrie Guards Tornado The Log
Knight
Zap Tornado The Log
Valkyrie
Zap Tornado The Log
Guards
Zap The Log
Tornado
Zap Knight Valkyrie Electro Giant The Log
Balloon
Electro Giant
Tornado
The Log
Zap Knight Valkyrie Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie The Log
Zap Knight Valkyrie The Log
Tornado Knight Valkyrie
Knight Valkyrie Guards
Valkyrie Tornado The Log
Tornado The Log Zap Valkyrie Guards
Tornado Zap
Zap Valkyrie Electro Giant The Log
Tornado
Knight Guards Tornado Valkyrie
Valkyrie Guards Zap Knight Tornado Electro Giant The Log
Zap Tornado
Zap Knight Valkyrie Guards The Log
Valkyrie Zap Guards Tornado The Log
Knight
Tornado Zap Electro Giant The Log
Knight Valkyrie Tornado
Valkyrie Zap Knight Guards Tornado The Log
Zap Valkyrie Tornado The Log Knight Guards
Tornado
Valkyrie Knight Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Electro Giant
Zap Knight Valkyrie The Log
Guards Zap Knight Valkyrie The Log
Valkyrie Guards Zap Knight Tornado The Log
Knight Valkyrie Guards
Electro Giant Zap Tornado
Guards Knight Valkyrie
Knight Valkyrie
Zap Knight Valkyrie Tornado The Log
Guards
Knight Valkyrie Guards
Zap Valkyrie Guards Tornado Electro Giant The Log
Knight Valkyrie Guards
Valkyrie Electro Giant
Guards Electro Giant Zap Knight Valkyrie Tornado The Log
Valkyrie Zap Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards The Log
Zap Tornado The Log
The Log
Knight Valkyrie Guards The Log
Zap Valkyrie The Log
Electro Giant Zap Tornado
Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Guards Tornado
Zap Knight Valkyrie Tornado The Log
Zap Tornado
Knight The Log
Zap The Log
Zap The Log
The Log
Tornado
Zap The Log
Zap Valkyrie Tornado Electro Giant The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado Electro Giant The Log Valkyrie
The Log Zap Tornado
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Electro Giant
Zap Guards Electro Giant
Zap The Log
Zap
The Log
Zap Guards
Zap Tornado
The Log
Knight Valkyrie
The Log Zap
Zap Tornado Electro Giant
Zap Electro Giant Guards Tornado The Log
Zap Tornado
Zap Tornado Electro Giant The Log

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