My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Witch Balloon Electro Dragon Lumberjack
Zap
Guards Witch Balloon
Barbarian Barrel
Valkyrie Guards Witch Lumberjack
The Log
Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch Balloon Electro Dragon Lumberjack
Fireball
Witch Balloon Electro Dragon Lumberjack
Poison
Guards Witch Balloon Electro Dragon
Lightning
Valkyrie Witch Balloon Electro Dragon Lumberjack
Rocket
Valkyrie Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Valkyrie Freeze Lumberjack Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Valkyrie Freeze

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Witch Electro Dragon
Rage
Witch Balloon Electro Dragon
Guards
Lumberjack
Freeze
Balloon
Witch
Rage Valkyrie Lumberjack
Balloon
Valkyrie Rage Freeze Lumberjack Electro Dragon
Electro Dragon
Valkyrie Rage Balloon
Lumberjack
Valkyrie Balloon Guards Witch

Defense Synergies 0 11

Valkyrie
Freeze Witch Electro Dragon Lumberjack
Rage
Guards
Witch Electro Dragon Lumberjack
Freeze
Valkyrie Lumberjack
Witch
Valkyrie Guards Electro Dragon Lumberjack
Balloon
Electro Dragon
Valkyrie Guards Witch Lumberjack
Lumberjack
Valkyrie Guards Freeze Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Lumberjack Valkyrie Witch Electro Dragon
Witch Lumberjack Valkyrie Freeze Electro Dragon
Witch Lumberjack Valkyrie Guards Electro Dragon
Valkyrie Lumberjack
Freeze Valkyrie Guards Electro Dragon Lumberjack
Freeze Witch Electro Dragon
Valkyrie Electro Dragon
Witch Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Witch Freeze Electro Dragon Lumberjack
Witch Electro Dragon
Lumberjack Valkyrie Guards Freeze Witch Electro Dragon
Valkyrie Guards Freeze Witch Electro Dragon Lumberjack
Lumberjack
Freeze Lumberjack
Valkyrie Witch Electro Dragon Lumberjack
Valkyrie Guards Witch Electro Dragon Lumberjack
Valkyrie Freeze Witch Guards Electro Dragon Lumberjack
Lumberjack
Valkyrie Guards Witch Electro Dragon Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Witch
Valkyrie Electro Dragon Lumberjack
Guards Lumberjack Valkyrie Witch Electro Dragon
Valkyrie Guards Lumberjack
Valkyrie Guards Witch Lumberjack
Freeze Witch Electro Dragon
Guards Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Freeze Electro Dragon Valkyrie Witch
Witch Guards
Valkyrie Guards Witch Electro Dragon Lumberjack
Valkyrie Guards
Valkyrie Guards Witch Lumberjack
Valkyrie Witch Electro Dragon
Guards Witch Electro Dragon Valkyrie Freeze Lumberjack
Valkyrie Freeze Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Freeze Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Guards Freeze
Valkyrie
Freeze Witch Electro Dragon
Witch
Freeze Electro Dragon
Electro Dragon
Guards Electro Dragon Lumberjack
Valkyrie Electro Dragon
Electro Dragon
Freeze Electro Dragon
Witch Electro Dragon
Electro Dragon
Freeze
Electro Dragon
Valkyrie Witch Electro Dragon
Electro Dragon
Freeze Valkyrie Witch Electro Dragon
Witch
Witch Electro Dragon
Witch Electro Dragon
Witch Electro Dragon
Electro Dragon Guards Freeze Witch
Electro Dragon
Freeze Electro Dragon
Guards Freeze Witch Electro Dragon
Witch Electro Dragon
Freeze
Valkyrie Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Electro Dragon Guards Freeze Witch
Witch Electro Dragon
Electro Dragon Freeze Witch
Electro Dragon

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