My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Lumberjack
Zap
Bats Firecracker Inferno Tower Guards Balloon
Barbarian Barrel
Electro Spirit Firecracker Valkyrie Inferno Tower Guards Lumberjack
The Log
Electro Spirit Firecracker Guards Lumberjack
Earthquake
Firecracker Inferno Tower Guards
Arrows
Electro Spirit Bats Firecracker Guards
Royal Delivery
Electro Spirit Bats Firecracker Valkyrie Guards Balloon Lumberjack
Fireball
Firecracker Inferno Tower Balloon Lumberjack
Poison
Bats Firecracker Inferno Tower Guards Balloon
Lightning
Valkyrie Inferno Tower Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Firecracker Guards Valkyrie Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Firecracker Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Bats
Valkyrie Balloon Firecracker Lumberjack
Firecracker
Bats Valkyrie Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker
Inferno Tower
Guards
Lumberjack
Balloon
Bats Valkyrie Lumberjack Electro Spirit Firecracker
Lumberjack
Valkyrie Balloon Electro Spirit Bats Firecracker Guards

Defense Synergies 2 12

Electro Spirit
Lumberjack
Bats
Firecracker Valkyrie Inferno Tower Lumberjack
Firecracker
Valkyrie Bats Inferno Tower Guards Lumberjack
Valkyrie
Firecracker Bats Inferno Tower Lumberjack
Inferno Tower
Guards Bats Firecracker Valkyrie Lumberjack
Guards
Inferno Tower Firecracker Lumberjack
Balloon
Lumberjack
Electro Spirit Bats Firecracker Valkyrie Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Lumberjack Bats Firecracker Valkyrie
Inferno Tower Lumberjack Bats Valkyrie
Inferno Tower Lumberjack Bats Firecracker Valkyrie Guards
Firecracker Valkyrie Lumberjack
Electro Spirit Bats Firecracker Valkyrie Guards Lumberjack
Bats Inferno Tower Electro Spirit Firecracker
Electro Spirit Valkyrie Inferno Tower
Inferno Tower Lumberjack
Guards Firecracker Valkyrie Inferno Tower Lumberjack
Bats Valkyrie Guards Electro Spirit Firecracker Lumberjack
Inferno Tower Bats Firecracker
Inferno Tower Lumberjack Bats Valkyrie Guards
Valkyrie Electro Spirit Bats Firecracker Guards Lumberjack
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Firecracker Valkyrie Inferno Tower Lumberjack
Valkyrie Electro Spirit Bats Firecracker Guards Lumberjack
Valkyrie Electro Spirit Bats Firecracker Guards Lumberjack
Inferno Tower Lumberjack
Valkyrie Electro Spirit Bats Firecracker Guards Lumberjack
Inferno Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Inferno Tower
Firecracker Valkyrie Lumberjack
Guards Lumberjack Bats Valkyrie Inferno Tower
Valkyrie Guards Lumberjack Bats Inferno Tower
Inferno Tower Valkyrie Guards Lumberjack
Firecracker Electro Spirit Bats
Guards Bats Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Lumberjack
Electro Spirit Bats Firecracker Valkyrie Inferno Tower
Inferno Tower Guards
Bats Valkyrie Inferno Tower Guards Lumberjack
Valkyrie Guards
Valkyrie Inferno Tower Guards Lumberjack
Firecracker Valkyrie
Inferno Tower Guards Electro Spirit Bats Firecracker Valkyrie Lumberjack
Bats Valkyrie Electro Spirit Firecracker Inferno Tower
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker
Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Electro Spirit Bats
Firecracker
Firecracker
Firecracker
Bats Guards Lumberjack
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker Valkyrie
Firecracker Electro Spirit Valkyrie
Firecracker
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker Guards
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats Guards
Firecracker
Firecracker Valkyrie Lumberjack
Firecracker
Firecracker
Electro Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker
Firecracker

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