My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Bandit
Giant Snowball
Guards
Zap
Inferno Tower Guards Dark Prince Bandit
Barbarian Barrel
Valkyrie Inferno Tower Guards Dark Prince Bandit
The Log
Mini P.E.K.K.A Guards Dark Prince Bandit
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Valkyrie Guards Dark Prince Bandit
Fireball
Inferno Tower Bandit
Poison
Inferno Tower Guards
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince Bandit
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Bandit Mini P.E.K.K.A Valkyrie Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mini P.E.K.K.A Valkyrie Guards Dark Prince Bandit
Arrows
Zap Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A
Zap Arrows Valkyrie Dark Prince
Valkyrie
Zap Mini P.E.K.K.A Dark Prince Bandit
Inferno Tower
Guards
Zap Bandit
Dark Prince
Zap Arrows Mini P.E.K.K.A Valkyrie Bandit
Bandit
Zap Arrows Valkyrie Guards Dark Prince

Defense Synergies 2 18

Zap
Mini P.E.K.K.A Arrows Valkyrie Inferno Tower Guards Dark Prince Bandit
Arrows
Zap Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince Bandit
Mini P.E.K.K.A
Zap Arrows Valkyrie Guards
Valkyrie
Zap Arrows Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower
Guards Zap Arrows Valkyrie Dark Prince Bandit
Guards
Inferno Tower Zap Mini P.E.K.K.A
Dark Prince
Zap Arrows Inferno Tower Bandit
Bandit
Zap Arrows Valkyrie Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Valkyrie Dark Prince Bandit
Mini P.E.K.K.A Inferno Tower Valkyrie Dark Prince Bandit
Mini P.E.K.K.A Inferno Tower Valkyrie Guards Dark Prince Bandit
Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Zap Valkyrie Guards Dark Prince Bandit
Inferno Tower Zap Arrows
Zap Arrows Valkyrie Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower
Guards Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince Bandit
Valkyrie Guards Zap Arrows Dark Prince Bandit
Arrows Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Zap Valkyrie Guards Dark Prince Bandit
Valkyrie Zap Arrows Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower Zap Mini P.E.K.K.A Bandit
Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince
Arrows Valkyrie Zap Guards Dark Prince Bandit
Zap Arrows Valkyrie Guards Dark Prince Bandit
Mini P.E.K.K.A Inferno Tower
Valkyrie Dark Prince Arrows Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Zap Inferno Tower Dark Prince Bandit
Bandit Zap Arrows Mini P.E.K.K.A Valkyrie
Guards Bandit Zap Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince
Mini P.E.K.K.A Valkyrie Guards Dark Prince Zap Inferno Tower Bandit
Inferno Tower Mini P.E.K.K.A Valkyrie Guards Dark Prince Bandit
Arrows Zap
Mini P.E.K.K.A Guards Dark Prince Valkyrie Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower Valkyrie Dark Prince
Zap Mini P.E.K.K.A Valkyrie Inferno Tower Dark Prince Bandit
Inferno Tower Guards
Mini P.E.K.K.A Valkyrie Inferno Tower Guards Dark Prince
Zap Arrows Valkyrie Guards Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Inferno Tower Guards Bandit
Valkyrie
Inferno Tower Guards Zap Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Zap Mini P.E.K.K.A Inferno Tower Dark Prince
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Valkyrie Guards Dark Prince
Zap Arrows Valkyrie Dark Prince
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Mini P.E.K.K.A Guards
Zap Arrows Valkyrie Dark Prince Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Dark Prince Bandit
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Dark Prince
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows
Zap Guards
Mini P.E.K.K.A
Zap Arrows Bandit
Zap Arrows
Arrows
Zap Guards Dark Prince Bandit
Zap Arrows
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Guards
Zap
Zap Dark Prince Bandit

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