My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Inferno Dragon
Fireball
Witch Inferno Dragon
Poison
Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Freeze Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Valkyrie Freeze Witch The Log Mega Knight
Arrows
Zap Freeze Mega Knight
Valkyrie
Zap Witch
Freeze
Zap Arrows
Witch
Zap Valkyrie Mega Knight
The Log
Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Witch The Log

Defense Synergies 2 15

Zap
Mega Knight Arrows Valkyrie Witch The Log Inferno Dragon
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Zap Arrows Freeze Witch The Log
Freeze
Valkyrie Mega Knight
Witch
Zap Valkyrie The Log Mega Knight
The Log
Zap Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Mega Knight
Zap Arrows Freeze Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Inferno Dragon Zap Valkyrie Witch The Log Mega Knight
Witch Mega Knight Valkyrie Freeze Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows Freeze The Log Zap Valkyrie Mega Knight
Inferno Dragon Zap Arrows Freeze Witch
Zap Arrows Valkyrie The Log Mega Knight
Witch Inferno Dragon
Valkyrie Mega Knight
Valkyrie Witch Zap Arrows Freeze The Log Mega Knight
Arrows Inferno Dragon Zap Witch
Mega Knight Zap Valkyrie Freeze Witch The Log
Valkyrie Mega Knight Zap Arrows Freeze Witch The Log
Inferno Dragon Mega Knight
Zap Freeze The Log Inferno Dragon Mega Knight
Mega Knight Arrows Valkyrie Witch
Arrows Valkyrie Mega Knight Zap Witch The Log
Zap Arrows Valkyrie Freeze Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Arrows Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Arrows Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Witch The Log
Valkyrie Mega Knight Zap The Log
Valkyrie Witch Inferno Dragon Mega Knight
Arrows Zap Freeze Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Zap Freeze Mega Knight Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Zap Arrows Valkyrie The Log
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Zap Valkyrie Freeze The Log Inferno Dragon
Arrows Valkyrie Mega Knight Zap Freeze Witch The Log Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie Freeze The Log
Zap Arrows Valkyrie The Log Mega Knight
Arrows Zap Freeze Witch
Arrows Witch The Log
Arrows The Log Zap Freeze
Arrows The Log Zap
Zap Arrows Valkyrie The Log
Zap Arrows
The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows Witch The Log
Arrows The Log Mega Knight
Arrows Freeze
Zap Arrows The Log Mega Knight
Zap Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Freeze The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
Arrows The Log Zap Witch
Zap Arrows Witch The Log Mega Knight
Zap Arrows The Log
Zap Arrows Witch
Zap Freeze Witch
Zap Arrows The Log Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows The Log
Zap Freeze Witch
Zap Arrows Witch
Freeze
Arrows The Log
Valkyrie Mega Knight
Arrows The Log Zap
Zap Arrows
Mega Knight
Zap Freeze Witch The Log
Zap Witch
Zap Freeze Witch The Log Mega Knight
Inferno Dragon
Mega Knight

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