My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Witch Princess Ram Rider
Zap
Bats Goblin Barrel Witch Princess Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Witch Princess
The Log
Goblin Barrel Witch Princess Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch Princess
Royal Delivery
Bats Valkyrie Goblin Barrel Witch Princess Ram Rider
Fireball
Goblin Barrel Witch Princess Ram Rider
Poison
Bats Witch Princess
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Princess Valkyrie Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Ram Rider
Arrows
Goblin Barrel Ram Rider Mega Knight
Valkyrie
Bats Goblin Barrel Witch Ram Rider
Goblin Barrel
Valkyrie Bats Arrows Princess Ram Rider Mega Knight
Witch
Valkyrie Ram Rider Mega Knight
Princess
Goblin Barrel Mega Knight
Ram Rider
Bats Arrows Valkyrie Goblin Barrel Witch Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Witch Princess Ram Rider

Defense Synergies 1 7

Bats
Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Bats Arrows Witch Princess
Goblin Barrel
Witch
Valkyrie Mega Knight
Princess
Valkyrie Mega Knight
Ram Rider
Mega Knight
Arrows Bats Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Bats Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Valkyrie
Witch Bats Valkyrie Ram Rider Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Bats Valkyrie Mega Knight
Bats Ram Rider Arrows Witch Princess
Arrows Valkyrie Ram Rider Mega Knight
Witch Princess
Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Princess Ram Rider Mega Knight
Arrows Bats Witch Princess Ram Rider
Mega Knight Bats Valkyrie Witch Ram Rider
Valkyrie Mega Knight Bats Arrows Witch Princess
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Arrows Valkyrie Witch
Arrows Mega Knight Bats Valkyrie Witch Ram Rider
Arrows Valkyrie Witch Bats Princess Ram Rider Mega Knight
Ram Rider
Valkyrie Mega Knight Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Witch Ram Rider
Valkyrie Mega Knight Bats Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Arrows Bats Witch Princess Ram Rider
Bats Valkyrie Witch Ram Rider
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch Ram Rider
Valkyrie Witch Princess Mega Knight
Witch Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch Princess Ram Rider
Arrows Witch Princess
Arrows Princess Ram Rider
Arrows Ram Rider
Bats
Arrows Valkyrie Princess Ram Rider
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Mega Knight
Arrows Valkyrie Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Witch Princess Mega Knight
Witch
Arrows Witch Princess Ram Rider
Arrows Witch Princess Ram Rider Mega Knight
Arrows
Bats Arrows Witch Princess
Bats Witch
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Bats Witch Princess
Arrows Witch Princess Ram Rider
Arrows
Valkyrie Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Witch Princess
Bats Witch Princess
Witch Princess Mega Knight
Mega Knight

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