My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Hogs
Giant Snowball
Spear Goblins Bats Goblin Gang Royal Hogs
Zap
Spear Goblins Bats Goblin Gang Royal Hogs
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Royal Hogs
The Log
Spear Goblins Goblin Gang Royal Hogs
Earthquake
Spear Goblins Goblin Gang Royal Hogs
Arrows
Spear Goblins Bats Goblin Gang Royal Hogs
Royal Delivery
Spear Goblins Bats Goblin Gang Valkyrie Royal Hogs
Fireball
Goblin Gang Royal Hogs
Poison
Spear Goblins Bats Goblin Gang Royal Hogs
Lightning
Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bats Arrows Goblin Gang Valkyrie Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Bats Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Royal Hogs Mega Knight
Bats
Valkyrie Mega Knight Royal Hogs
Arrows
Royal Hogs Mirror Mega Knight
Goblin Gang
Spear Goblins Valkyrie Royal Hogs Mirror
Valkyrie
Spear Goblins Bats Goblin Gang Royal Hogs
Royal Hogs
Arrows Spear Goblins Bats Goblin Gang Valkyrie Mega Knight
Mirror
Arrows Goblin Gang
Mega Knight
Bats Spear Goblins Arrows Royal Hogs

Defense Synergies 2 12

Spear Goblins
Bats Arrows Goblin Gang Valkyrie Mega Knight
Bats
Spear Goblins Valkyrie Mega Knight
Arrows
Mirror Mega Knight Spear Goblins Valkyrie
Goblin Gang
Spear Goblins Valkyrie Mirror
Valkyrie
Spear Goblins Bats Arrows Goblin Gang Mirror
Royal Hogs
Mirror
Arrows Goblin Gang Valkyrie Mega Knight
Mega Knight
Arrows Spear Goblins Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Spear Goblins Bats Valkyrie Mega Knight
Bats Spear Goblins Arrows Goblin Gang
Arrows Valkyrie Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Bats Goblin Gang
Mega Knight Bats Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Arrows Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Valkyrie
Arrows Valkyrie Mega Knight Spear Goblins Bats Goblin Gang
Arrows Valkyrie Spear Goblins Bats Mega Knight
Goblin Gang Valkyrie Mega Knight Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Spear Goblins
Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Valkyrie
Goblin Gang Valkyrie Mega Knight Bats
Goblin Gang Valkyrie Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Spear Goblins Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Spear Goblins Bats Valkyrie
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Spear Goblins Bats Valkyrie
Bats Arrows Valkyrie Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Bats Goblin Gang
Arrows Valkyrie
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Bats Goblin Gang
Arrows
Arrows
Goblin Gang Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight
Mega Knight

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