My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Baby Dragon
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Baby Dragon Boss Bandit
Fireball
Dart Goblin Baby Dragon Boss Bandit
Poison
Dart Goblin Boss Bandit
Lightning
Valkyrie Baby Dragon Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Poison Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Dart Goblin Valkyrie Baby Dragon Poison Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Dart Goblin Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Mega Knight
Dart Goblin
Valkyrie Baby Dragon Mega Knight
Valkyrie
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Valkyrie Poison Mega Knight
Poison
Baby Dragon Mega Knight
Mega Knight
Arrows Dart Goblin Baby Dragon Poison
Boss Bandit

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Valkyrie
Dart Goblin
Valkyrie Baby Dragon Mega Knight
Valkyrie
Arrows Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Valkyrie Mega Knight
Poison
Mega Knight
Mega Knight
Arrows Dart Goblin Baby Dragon Poison
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Valkyrie Mega Knight
Mega Knight Dart Goblin Valkyrie
Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Poison Mega Knight
Arrows Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Arrows Baby Dragon Poison
Arrows Dart Goblin Valkyrie Baby Dragon Poison Mega Knight
Dart Goblin Valkyrie Mega Knight
Berserker Dart Goblin Valkyrie Poison Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Poison
Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Dart Goblin Baby Dragon Poison
Mega Knight
Mega Knight
Mega Knight Arrows Valkyrie Poison
Arrows Valkyrie Mega Knight Dart Goblin Baby Dragon
Arrows Valkyrie Baby Dragon Poison Dart Goblin Mega Knight
Dart Goblin
Valkyrie Mega Knight Arrows Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Poison Arrows Valkyrie Baby Dragon Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Arrows Poison Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon Poison
Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Arrows Valkyrie Poison
Mega Knight Valkyrie
Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Valkyrie Baby Dragon Poison
Arrows Valkyrie Poison Mega Knight Dart Goblin Baby Dragon
Arrows
Poison Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin Valkyrie Baby Dragon
Arrows Poison Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Poison
Arrows Dart Goblin Valkyrie Poison
Poison Arrows Valkyrie Baby Dragon Mega Knight
Arrows Poison Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Poison
Arrows Poison Dart Goblin Baby Dragon
Arrows Poison Dart Goblin
Poison
Poison Arrows Dart Goblin Valkyrie
Poison Arrows Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Poison
Arrows Dart Goblin Baby Dragon Poison
Arrows Dart Goblin Baby Dragon Poison
Arrows Dart Goblin Baby Dragon Poison Mega Knight
Arrows Poison
Arrows Dart Goblin Baby Dragon Poison Mega Knight
Arrows Dart Goblin Valkyrie Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Valkyrie Baby Dragon Mega Knight
Arrows Poison Dart Goblin Baby Dragon
Arrows Baby Dragon Poison Mega Knight
Poison Arrows Dart Goblin Baby Dragon
Poison Arrows Dart Goblin Baby Dragon
Dart Goblin Poison
Poison Arrows Dart Goblin Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Dart Goblin
Poison Arrows Dart Goblin Baby Dragon
Arrows
Poison Dart Goblin Valkyrie Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Poison
Arrows Poison
Dart Goblin Mega Knight
Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Dart Goblin Baby Dragon Mega Knight
Dart Goblin Mega Knight
Poison

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