My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Zappies Electro Dragon Fisherman Lumberjack
Zap
Zappies Fisherman
Barbarian Barrel
Valkyrie Zappies Magic Archer Lumberjack
The Log
Zappies Fisherman Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch
Fireball
Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch
Poison
Zappies Electro Dragon Fisherman Magic Archer Mother Witch
Lightning
Valkyrie Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch
Rocket
Valkyrie Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Valkyrie Zappies Magic Archer Lumberjack Mother Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Valkyrie Zappies Magic Archer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Zappies Electro Dragon Fisherman Magic Archer Mother Witch
Zappies
Valkyrie Electro Dragon Lumberjack Mega Knight
Electro Dragon
Valkyrie Zappies Fisherman Magic Archer Mother Witch Mega Knight
Fisherman
Valkyrie Electro Dragon Mega Knight
Magic Archer
Valkyrie Electro Dragon Lumberjack Mother Witch Mega Knight
Lumberjack
Valkyrie Zappies Magic Archer Mega Knight
Mother Witch
Valkyrie Electro Dragon Magic Archer Mega Knight
Mega Knight
Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch

Defense Synergies 0 20

Valkyrie
Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch
Zappies
Valkyrie Fisherman Lumberjack Mother Witch Mega Knight
Electro Dragon
Valkyrie Fisherman Lumberjack
Fisherman
Valkyrie Zappies Electro Dragon Magic Archer Mother Witch Mega Knight
Magic Archer
Valkyrie Fisherman Lumberjack Mother Witch Mega Knight
Lumberjack
Valkyrie Zappies Electro Dragon Magic Archer Mother Witch
Mother Witch
Valkyrie Zappies Fisherman Magic Archer Lumberjack Mega Knight
Mega Knight
Zappies Fisherman Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Electro Dragon Magic Archer
Lumberjack Valkyrie Zappies Electro Dragon Fisherman Mega Knight
Fisherman Lumberjack Mega Knight Valkyrie Zappies Electro Dragon
Lumberjack Valkyrie Zappies Electro Dragon Fisherman Mega Knight
Valkyrie Lumberjack Mega Knight
Valkyrie Zappies Electro Dragon Magic Archer Lumberjack Mother Witch Mega Knight
Zappies Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer Mega Knight
Zappies Fisherman Lumberjack
Valkyrie Zappies Fisherman Lumberjack Mega Knight
Valkyrie Mother Witch Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mega Knight
Zappies Electro Dragon Magic Archer
Lumberjack Mega Knight Valkyrie Zappies Electro Dragon
Valkyrie Mega Knight Zappies Electro Dragon Magic Archer Lumberjack
Zappies Lumberjack Mega Knight
Zappies Fisherman Lumberjack Mega Knight
Mega Knight Valkyrie Zappies Electro Dragon Fisherman Lumberjack
Valkyrie Mega Knight Zappies Electro Dragon Fisherman Magic Archer Lumberjack
Valkyrie Zappies Electro Dragon Fisherman Magic Archer Lumberjack Mother Witch Mega Knight
Zappies Fisherman Lumberjack
Valkyrie Mega Knight Zappies Electro Dragon Fisherman Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zappies Fisherman
Valkyrie Electro Dragon Fisherman Magic Archer Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Valkyrie Electro Dragon Fisherman
Valkyrie Lumberjack Mega Knight Zappies Fisherman
Valkyrie Zappies Fisherman Lumberjack Mega Knight
Mother Witch Zappies Electro Dragon Magic Archer
Valkyrie Zappies Lumberjack
Mega Knight Valkyrie Zappies Fisherman Lumberjack
Electro Dragon Mega Knight Valkyrie Zappies Magic Archer
Zappies
Mega Knight Valkyrie Zappies Electro Dragon Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Zappies Lumberjack
Valkyrie Zappies Electro Dragon Magic Archer Mega Knight
Zappies Electro Dragon Valkyrie Fisherman Magic Archer Lumberjack
Valkyrie Mega Knight Zappies Electro Dragon Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Electro Dragon
Electro Dragon Fisherman Magic Archer
Electro Dragon Magic Archer
Valkyrie
Valkyrie Magic Archer Mega Knight
Mother Witch Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Fisherman
Electro Dragon Fisherman Lumberjack
Valkyrie Electro Dragon Fisherman Magic Archer
Electro Dragon Magic Archer
Fisherman Magic Archer
Electro Dragon Fisherman Magic Archer
Fisherman Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon Mega Knight
Fisherman
Electro Dragon Fisherman Magic Archer Mega Knight
Valkyrie Electro Dragon Magic Archer Mother Witch Mega Knight
Magic Archer Mega Knight
Fisherman
Electro Dragon
Mother Witch Valkyrie Electro Dragon Magic Archer Mega Knight
Fisherman
Electro Dragon Fisherman Magic Archer
Electro Dragon Fisherman Magic Archer Mega Knight
Fisherman Magic Archer
Electro Dragon Magic Archer Mother Witch
Electro Dragon Zappies
Electro Dragon Magic Archer Mega Knight
Zappies Electro Dragon Magic Archer
Mega Knight
Magic Archer
Zappies Electro Dragon Magic Archer
Zappies Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight
Electro Dragon Magic Archer
Electro Dragon Mega Knight
Electro Dragon Zappies Magic Archer
Zappies Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Electro Dragon Mega Knight

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