My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Flying Machine Skeleton Army
Zap
Bats Flying Machine Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Flying Machine Skeleton Army
Royal Delivery
Bats Valkyrie Flying Machine Wizard Skeleton Army Bandit
Fireball
Flying Machine Wizard Skeleton Army Bandit
Poison
Bats Flying Machine Wizard Skeleton Army
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Bandit Valkyrie Flying Machine Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Tornado Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Flying Machine Bandit
Valkyrie
Bats Flying Machine Wizard Tornado Bandit
Flying Machine
Bats Valkyrie Mega Knight
Wizard
Tornado Valkyrie Bandit Mega Knight
Skeleton Army
Tornado
Wizard Valkyrie Mega Knight
Bandit
Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Flying Machine Wizard Tornado Bandit

Defense Synergies 1 16

Bats
Valkyrie Bandit Mega Knight
Valkyrie
Bats Flying Machine Wizard Tornado Bandit
Flying Machine
Valkyrie Skeleton Army Bandit Mega Knight
Wizard
Tornado Valkyrie Skeleton Army Bandit Mega Knight
Skeleton Army
Flying Machine Wizard Bandit
Tornado
Wizard Valkyrie Mega Knight
Bandit
Bats Valkyrie Flying Machine Wizard Skeleton Army Mega Knight
Mega Knight
Bats Flying Machine Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Skeleton Army Bats Valkyrie Flying Machine Bandit Mega Knight
Skeleton Army Tornado Mega Knight Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Bats Valkyrie Flying Machine Bandit Mega Knight
Bats Tornado Flying Machine Wizard
Valkyrie Flying Machine Bandit Mega Knight
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Bandit Mega Knight
Bats Valkyrie Skeleton Army Flying Machine Wizard Tornado Bandit Mega Knight
Bats Flying Machine Wizard Tornado
Skeleton Army Mega Knight Bats Valkyrie Flying Machine Wizard Bandit
Valkyrie Wizard Skeleton Army Mega Knight Bats Tornado
Skeleton Army Bandit Mega Knight
Skeleton Army Tornado Bandit Mega Knight
Wizard Mega Knight Bats Valkyrie Skeleton Army Tornado
Valkyrie Mega Knight Bats Flying Machine Wizard Skeleton Army Tornado Bandit
Valkyrie Wizard Tornado Bats Flying Machine Bandit Mega Knight
Tornado
Valkyrie Wizard Skeleton Army Mega Knight Bats Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Bandit
Bandit Valkyrie Flying Machine Wizard Mega Knight
Skeleton Army Bandit Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Tornado Bandit
Valkyrie Skeleton Army Bandit Mega Knight
Wizard Bats Flying Machine Tornado
Skeleton Army Bats Valkyrie Flying Machine Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Flying Machine Skeleton Army Tornado Bandit
Skeleton Army
Mega Knight Bats Valkyrie Flying Machine
Skeleton Army Mega Knight Valkyrie Tornado
Skeleton Army Mega Knight Valkyrie Wizard Bandit
Wizard Valkyrie Flying Machine Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Flying Machine Tornado
Bats Valkyrie Mega Knight Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Bandit
Flying Machine Tornado Bandit
Flying Machine Bandit
Valkyrie Flying Machine
Wizard Valkyrie Mega Knight
Wizard Bats Flying Machine Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado Bandit
Bats Tornado
Valkyrie Flying Machine Wizard Tornado Bandit
Flying Machine Wizard Tornado
Flying Machine Bandit
Flying Machine Bandit
Flying Machine
Flying Machine Wizard Bandit
Flying Machine Wizard Bandit Mega Knight
Tornado
Bats
Flying Machine Wizard Bandit Mega Knight
Valkyrie Flying Machine Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Flying Machine
Tornado Valkyrie Wizard Mega Knight
Flying Machine Wizard Tornado Bandit
Flying Machine Wizard Tornado Bandit Mega Knight
Tornado Bandit
Bats Flying Machine Wizard Tornado
Bats Flying Machine Wizard
Wizard Bandit Mega Knight
Mega Knight
Wizard
Bats Flying Machine Skeleton Army Bandit
Flying Machine Wizard Tornado
Valkyrie Flying Machine Wizard Mega Knight
Flying Machine Wizard
Tornado
Flying Machine Mega Knight
Bats Flying Machine Tornado
Bats Flying Machine Tornado
Flying Machine Tornado Bandit Mega Knight
Wizard Mega Knight

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