My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Royal Hogs Electro Dragon
Zap
Firecracker Flying Machine Royal Hogs
Barbarian Barrel
Knight Firecracker Valkyrie Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Flying Machine Royal Hogs
Royal Delivery
Knight Firecracker Valkyrie Flying Machine Royal Hogs Electro Dragon
Fireball
Firecracker Flying Machine Royal Hogs Electro Dragon
Poison
Firecracker Flying Machine Royal Hogs Electro Dragon
Lightning
Knight Valkyrie Electro Dragon Goblinstein
Rocket
Valkyrie Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Flying Machine Royal Hogs Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Flying Machine

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Flying Machine Royal Hogs Electro Dragon
Firecracker
Knight Valkyrie Flying Machine Royal Hogs Mega Knight
Valkyrie
Firecracker Flying Machine Royal Hogs Electro Dragon
Flying Machine
Knight Firecracker Valkyrie Royal Hogs Electro Dragon Mega Knight
Royal Hogs
Knight Firecracker Valkyrie Flying Machine Mega Knight
Electro Dragon
Knight Valkyrie Flying Machine Mega Knight
Mega Knight
Firecracker Flying Machine Royal Hogs Electro Dragon
Goblinstein

Defense Synergies 3 8

Knight
Firecracker Electro Dragon Flying Machine
Firecracker
Knight Valkyrie Flying Machine Electro Dragon Mega Knight
Valkyrie
Firecracker Flying Machine Electro Dragon
Flying Machine
Knight Firecracker Valkyrie Electro Dragon Mega Knight
Royal Hogs
Electro Dragon
Knight Firecracker Valkyrie Flying Machine
Mega Knight
Firecracker Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Flying Machine Electro Dragon
Knight Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Mega Knight Knight Valkyrie Electro Dragon
Knight Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Valkyrie Flying Machine Electro Dragon Mega Knight
Knight Firecracker Valkyrie Mega Knight
Valkyrie Knight Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Mega Knight Knight Valkyrie Flying Machine Electro Dragon
Valkyrie Mega Knight Firecracker Electro Dragon
Knight Mega Knight
Mega Knight
Mega Knight Knight Firecracker Valkyrie Electro Dragon
Valkyrie Mega Knight Knight Firecracker Flying Machine Electro Dragon
Valkyrie Knight Firecracker Flying Machine Electro Dragon Mega Knight
Valkyrie Mega Knight Knight Firecracker Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Knight Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Mega Knight Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Knight
Knight Valkyrie Mega Knight
Firecracker Flying Machine Electro Dragon
Knight Valkyrie Flying Machine
Mega Knight Knight Valkyrie
Electro Dragon Mega Knight Knight Firecracker Valkyrie Flying Machine
Mega Knight Knight Valkyrie Flying Machine Electro Dragon
Mega Knight Valkyrie
Mega Knight Knight Valkyrie
Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Electro Dragon Knight Firecracker Valkyrie Flying Machine
Valkyrie Mega Knight Firecracker Flying Machine Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon
Knight Firecracker Valkyrie Flying Machine
Firecracker Valkyrie Mega Knight
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Electro Dragon
Firecracker Knight Valkyrie Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Knight Firecracker
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Mega Knight
Flying Machine Electro Dragon
Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon Mega Knight
Firecracker
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Knight Firecracker Valkyrie Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Mega Knight
Electro Dragon Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Mega Knight
Firecracker Electro Dragon Mega Knight

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