My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Magic Archer Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Furnace Lumberjack Ram Rider
Zap
Firecracker Furnace Ram Rider
Barbarian Barrel
Firecracker Valkyrie Furnace Magic Archer Lumberjack
The Log
Firecracker Furnace Lumberjack Ram Rider
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Valkyrie Magic Archer Lumberjack Ram Rider
Fireball
Firecracker Furnace Magic Archer Lumberjack Ram Rider
Poison
Firecracker Furnace Magic Archer
Lightning
Valkyrie Furnace Magic Archer Lumberjack Ram Rider
Rocket
Valkyrie Furnace Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Furnace Magic Archer Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Furnace

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Lumberjack Ram Rider Mega Knight
Fireball
Magic Archer Ram Rider Mega Knight
Valkyrie
Lumberjack Firecracker Furnace Magic Archer Ram Rider
Furnace
Valkyrie Ram Rider
Magic Archer
Ram Rider Fireball Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Firecracker Magic Archer Ram Rider Mega Knight
Ram Rider
Magic Archer Firecracker Fireball Valkyrie Furnace Lumberjack Mega Knight
Mega Knight
Firecracker Fireball Magic Archer Lumberjack Ram Rider

Defense Synergies 1 15

Firecracker
Valkyrie Lumberjack Mega Knight
Fireball
Valkyrie Lumberjack Ram Rider Mega Knight
Valkyrie
Firecracker Fireball Furnace Magic Archer Lumberjack
Furnace
Valkyrie Magic Archer Lumberjack
Magic Archer
Valkyrie Furnace Lumberjack Ram Rider Mega Knight
Lumberjack
Firecracker Fireball Valkyrie Furnace Magic Archer Ram Rider
Ram Rider
Fireball Magic Archer Lumberjack
Mega Knight
Firecracker Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Magic Archer Ram Rider
Lumberjack Firecracker Valkyrie Furnace Ram Rider Mega Knight
Furnace Lumberjack Ram Rider Mega Knight Valkyrie
Lumberjack Firecracker Valkyrie Furnace Ram Rider Mega Knight
Firecracker Fireball Valkyrie Lumberjack Mega Knight
Fireball Firecracker Valkyrie Furnace Magic Archer Lumberjack Mega Knight
Furnace Ram Rider Firecracker Fireball Magic Archer
Fireball Valkyrie Magic Archer Ram Rider Mega Knight
Furnace Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Firecracker Fireball Furnace Magic Archer Lumberjack Ram Rider Mega Knight
Firecracker Fireball Furnace Magic Archer Ram Rider
Furnace Lumberjack Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Mega Knight Firecracker Furnace Magic Archer Lumberjack
Furnace Lumberjack Ram Rider Mega Knight
Fireball Furnace Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Fireball Valkyrie Furnace Lumberjack
Fireball Valkyrie Mega Knight Firecracker Furnace Magic Archer Lumberjack Ram Rider
Valkyrie Furnace Firecracker Fireball Magic Archer Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Valkyrie Mega Knight Firecracker Fireball Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Fireball Furnace
Fireball Firecracker Valkyrie Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Furnace Ram Rider
Valkyrie Lumberjack Mega Knight Fireball Ram Rider
Valkyrie Lumberjack Ram Rider Mega Knight
Firecracker Fireball Furnace Magic Archer Ram Rider
Fireball Valkyrie Furnace Lumberjack Ram Rider
Mega Knight Valkyrie Lumberjack
Mega Knight Firecracker Fireball Valkyrie Magic Archer
Mega Knight Valkyrie Lumberjack
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Lumberjack Ram Rider
Firecracker Fireball Valkyrie Furnace Magic Archer Mega Knight
Firecracker Fireball Valkyrie Furnace Magic Archer Lumberjack
Valkyrie Mega Knight Firecracker Fireball Magic Archer
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Magic Archer Ram Rider
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Furnace Magic Archer Mega Knight
Firecracker Fireball Furnace Magic Archer Ram Rider
Firecracker Furnace Magic Archer
Fireball Firecracker Magic Archer Ram Rider
Fireball Firecracker Ram Rider
Fireball Lumberjack
Firecracker Fireball Valkyrie Magic Archer Ram Rider
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Furnace Magic Archer
Firecracker Fireball Furnace Magic Archer
Magic Archer Firecracker Fireball Furnace Mega Knight
Fireball
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Furnace Magic Archer Mega Knight
Firecracker Fireball Magic Archer Ram Rider
Fireball Magic Archer Ram Rider Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Furnace Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer Ram Rider
Fireball
Fireball Firecracker Valkyrie Magic Archer Lumberjack Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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