My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Goblin Gang Skeleton Army Valkyrie Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Minion Horde Valkyrie Mega Knight
Arrows
Mega Knight
Goblin Gang
Valkyrie
Minion Horde
Mega Knight Giant Snowball
Valkyrie
Giant Snowball Goblin Gang Wizard
Wizard
Valkyrie Mega Knight
Skeleton Army
Mega Knight
Minion Horde Giant Snowball Arrows Wizard

Defense Synergies 3 9

Giant Snowball
Goblin Gang Mega Knight Minion Horde Valkyrie Wizard
Arrows
Mega Knight Valkyrie
Goblin Gang
Giant Snowball Valkyrie Skeleton Army
Minion Horde
Giant Snowball
Valkyrie
Giant Snowball Arrows Goblin Gang Wizard
Wizard
Giant Snowball Valkyrie Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Wizard
Mega Knight
Giant Snowball Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Goblin Gang Valkyrie Mega Knight
Goblin Gang Minion Horde Skeleton Army Mega Knight Giant Snowball Valkyrie
Minion Horde Skeleton Army Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Giant Snowball Valkyrie Mega Knight
Giant Snowball Minion Horde Arrows Goblin Gang Wizard
Arrows Valkyrie Mega Knight
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Minion Horde Valkyrie Mega Knight
Goblin Gang Minion Horde Valkyrie Skeleton Army Giant Snowball Arrows Wizard Mega Knight
Arrows Minion Horde Giant Snowball Goblin Gang Wizard
Minion Horde Skeleton Army Mega Knight Giant Snowball Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Giant Snowball Arrows Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde Mega Knight
Minion Horde Skeleton Army Giant Snowball Goblin Gang Mega Knight
Minion Horde Wizard Mega Knight Arrows Goblin Gang Valkyrie Skeleton Army
Arrows Mega Knight Giant Snowball Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army
Giant Snowball Arrows Valkyrie Wizard Mega Knight
Goblin Gang Valkyrie Wizard Skeleton Army Mega Knight Giant Snowball Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Giant Snowball
Giant Snowball Arrows Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Minion Horde Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Minion Horde
Goblin Gang Minion Horde Valkyrie Skeleton Army Mega Knight
Arrows Wizard Giant Snowball Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Giant Snowball Valkyrie Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Giant Snowball Arrows Valkyrie
Skeleton Army Mega Knight Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minion Horde Valkyrie
Arrows Valkyrie Mega Knight Giant Snowball Minion Horde Wizard
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Giant Snowball
Arrows Minion Horde
Arrows Valkyrie
Wizard Giant Snowball Arrows Minion Horde Valkyrie Mega Knight
Arrows Wizard Giant Snowball Minion Horde
Arrows Minion Horde Wizard
Arrows Giant Snowball Wizard
Arrows Giant Snowball Wizard
Giant Snowball Goblin Gang Minion Horde
Arrows Minion Horde Valkyrie Wizard
Giant Snowball Arrows Wizard
Giant Snowball
Arrows Minion Horde
Giant Snowball Arrows
Giant Snowball Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Giant Snowball Arrows
Minion Horde
Giant Snowball Arrows Wizard Mega Knight
Giant Snowball Arrows Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Giant Snowball Arrows Wizard
Giant Snowball Arrows Minion Horde
Giant Snowball Arrows Valkyrie Wizard Mega Knight
Minion Horde
Arrows Giant Snowball Wizard
Giant Snowball Arrows Wizard Mega Knight
Arrows
Giant Snowball Arrows Minion Horde Wizard
Giant Snowball Minion Horde Wizard
Giant Snowball Minion Horde
Giant Snowball Arrows Minion Horde Wizard Mega Knight
Giant Snowball Arrows Minion Horde
Minion Horde Mega Knight
Giant Snowball Arrows Wizard
Minion Horde Goblin Gang Skeleton Army
Giant Snowball Arrows Wizard
Arrows
Goblin Gang Minion Horde Valkyrie Wizard Mega Knight
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Minion Horde Mega Knight
Giant Snowball Goblin Gang Minion Horde
Giant Snowball
Giant Snowball Mega Knight
Wizard Mega Knight

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