My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin
Barbarian Barrel
Tesla Dart Goblin Valkyrie Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Tesla Hog Rider Elixir Collector
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Wizard
Fireball
Tesla Dart Goblin Hog Rider Wizard Elixir Collector
Poison
Bats Dart Goblin Wizard Elixir Collector
Lightning
Tesla Valkyrie Wizard Elixir Collector
Rocket
Valkyrie Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Tesla Valkyrie Hog Rider Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Dart Goblin Tesla Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight
Tesla
Dart Goblin
Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Dart Goblin Hog Rider Wizard
Hog Rider
Bats Valkyrie Dart Goblin Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Elixir Collector
Mega Knight
Bats Dart Goblin Hog Rider Wizard

Defense Synergies 0 11

Bats
Tesla Dart Goblin Valkyrie Mega Knight
Tesla
Bats Dart Goblin Valkyrie Wizard
Dart Goblin
Bats Tesla Valkyrie Mega Knight
Valkyrie
Bats Tesla Dart Goblin Wizard
Hog Rider
Wizard
Tesla Valkyrie Mega Knight
Elixir Collector
Mega Knight
Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Wizard
Bats Tesla Dart Goblin Valkyrie Mega Knight
Tesla Mega Knight Bats Dart Goblin Valkyrie
Tesla Bats Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Bats Tesla Dart Goblin Valkyrie Mega Knight
Bats Tesla Dart Goblin Wizard
Tesla Dart Goblin Valkyrie Mega Knight
Tesla
Tesla Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Tesla Wizard Mega Knight
Tesla Bats Dart Goblin Wizard
Tesla Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Tesla Dart Goblin
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Bats Valkyrie
Tesla Valkyrie Mega Knight Bats Dart Goblin Wizard
Valkyrie Wizard Bats Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Valkyrie Wizard Mega Knight Bats Tesla Dart Goblin
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Tesla Valkyrie Wizard Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Tesla
Tesla Valkyrie Mega Knight
Wizard Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Bats Valkyrie
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Dart Goblin Valkyrie Mega Knight
Tesla Bats Dart Goblin Valkyrie
Bats Valkyrie Mega Knight Tesla Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Bats
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bats
Dart Goblin Wizard Mega Knight
Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Wizard Mega Knight
Dart Goblin
Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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