My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Electro Dragon
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Electro Dragon P.E.K.K.A
Fireball
Skeleton Army Witch Electro Dragon
Poison
Skeleton Army Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Witch Electro Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Valkyrie Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Mega Knight
Valkyrie
Witch Electro Dragon P.E.K.K.A
Skeleton Army
Witch
Valkyrie P.E.K.K.A Mega Knight
Electro Dragon
Valkyrie P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Witch Electro Dragon
Mega Knight
Arrows Witch Electro Dragon

Defense Synergies 1 9

Arrows
Mega Knight Valkyrie Lightning P.E.K.K.A
Valkyrie
Arrows Witch Electro Dragon P.E.K.K.A
Skeleton Army
Electro Dragon
Witch
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Valkyrie Skeleton Army Witch
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Dragon
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Dragon Mega Knight
Skeleton Army Witch P.E.K.K.A Mega Knight Valkyrie Electro Dragon Lightning
Skeleton Army Witch P.E.K.K.A Valkyrie Electro Dragon Mega Knight
Lightning Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Valkyrie Electro Dragon Mega Knight
Lightning Arrows Witch Electro Dragon
Lightning Arrows Valkyrie Electro Dragon P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Witch Electro Dragon Lightning
Valkyrie Skeleton Army Mega Knight Arrows Witch Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Valkyrie Skeleton Army Witch Electro Dragon P.E.K.K.A
Arrows Mega Knight Valkyrie Skeleton Army Witch Electro Dragon
Arrows Valkyrie Witch Electro Dragon Mega Knight
P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Arrows Witch Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch P.E.K.K.A
Arrows Valkyrie Electro Dragon Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Witch Electro Dragon Lightning
Valkyrie Skeleton Army Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Skeleton Army Witch Mega Knight
Arrows Witch Electro Dragon
Skeleton Army P.E.K.K.A Valkyrie Witch Lightning
P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Electro Dragon Lightning P.E.K.K.A Mega Knight Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Valkyrie Witch Electro Dragon
Skeleton Army Lightning P.E.K.K.A Mega Knight Arrows Valkyrie
Skeleton Army Lightning P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Electro Dragon Mega Knight
Skeleton Army Witch Electro Dragon Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Mega Knight Witch Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Valkyrie Witch Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon Lightning
Lightning Arrows Witch Electro Dragon Mega Knight
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Electro Dragon Lightning Witch
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Skeleton Army Witch Electro Dragon
Lightning Arrows Witch Electro Dragon
Arrows
Lightning Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon Lightning
Lightning Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Witch Lightning
Witch Electro Dragon Lightning
Electro Dragon Lightning Witch Mega Knight
P.E.K.K.A
Lightning Electro Dragon Mega Knight

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