My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Goblin Cage Valkyrie Bomb Tower Electro Wizard
The Log
Goblin Cage Ram Rider
Earthquake
Goblin Cage Bomb Tower
Arrows
Royal Delivery
Goblin Cage Valkyrie Electro Wizard Ram Rider
Fireball
Goblin Cage Bomb Tower Electro Wizard Ram Rider
Poison
Goblin Cage Bomb Tower Electro Wizard
Lightning
Goblin Cage Valkyrie Bomb Tower Electro Wizard Ram Rider
Rocket
Valkyrie Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Cage Valkyrie Bomb Tower Electro Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Cage Valkyrie Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Ram Rider Mega Knight
Goblin Cage
Ram Rider
Valkyrie
Electro Wizard Ram Rider
Bomb Tower
Lightning
Ram Rider Arrows
Electro Wizard
Valkyrie Ram Rider Mega Knight
Ram Rider
Lightning Arrows Goblin Cage Valkyrie Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight Valkyrie Bomb Tower Lightning
Goblin Cage
Electro Wizard
Valkyrie
Arrows Bomb Tower Electro Wizard
Bomb Tower
Arrows Valkyrie Electro Wizard
Lightning
Arrows
Electro Wizard
Goblin Cage Valkyrie Bomb Tower Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Valkyrie Electro Wizard Ram Rider
Bomb Tower Goblin Cage Valkyrie Electro Wizard Ram Rider Mega Knight
Goblin Cage Bomb Tower Ram Rider Mega Knight Valkyrie Lightning Electro Wizard
Goblin Cage Bomb Tower Valkyrie Electro Wizard Ram Rider Mega Knight
Lightning Arrows Goblin Cage Valkyrie Bomb Tower Mega Knight
Arrows Valkyrie Bomb Tower Electro Wizard Mega Knight
Lightning Electro Wizard Ram Rider Arrows Goblin Cage Bomb Tower
Lightning Arrows Goblin Cage Valkyrie Bomb Tower Electro Wizard Ram Rider Mega Knight
Goblin Cage Bomb Tower
Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Bomb Tower Ram Rider Mega Knight
Arrows Electro Wizard Ram Rider
Goblin Cage Bomb Tower Mega Knight Valkyrie Lightning Electro Wizard Ram Rider
Valkyrie Bomb Tower Mega Knight Arrows Goblin Cage Electro Wizard
Goblin Cage Bomb Tower Electro Wizard Ram Rider Mega Knight
Bomb Tower Goblin Cage Lightning Electro Wizard Ram Rider Mega Knight
Bomb Tower Mega Knight Arrows Goblin Cage Valkyrie Electro Wizard
Arrows Goblin Cage Valkyrie Bomb Tower Mega Knight Electro Wizard Ram Rider
Arrows Goblin Cage Valkyrie Bomb Tower Electro Wizard Ram Rider Mega Knight
Goblin Cage Bomb Tower Electro Wizard Ram Rider
Valkyrie Mega Knight Arrows Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Cage Electro Wizard
Electro Wizard Arrows Valkyrie Bomb Tower Lightning Mega Knight
Mega Knight Goblin Cage Valkyrie Bomb Tower Lightning Electro Wizard Ram Rider
Valkyrie Lightning Mega Knight Goblin Cage Electro Wizard Ram Rider
Goblin Cage Valkyrie Ram Rider Mega Knight
Arrows Bomb Tower Electro Wizard Ram Rider
Goblin Cage Valkyrie Bomb Tower Lightning Electro Wizard Ram Rider
Mega Knight Goblin Cage Valkyrie Bomb Tower
Goblin Cage Lightning Electro Wizard Mega Knight Valkyrie Bomb Tower
Goblin Cage
Mega Knight Goblin Cage Valkyrie Bomb Tower
Lightning Mega Knight Arrows Goblin Cage Valkyrie Electro Wizard
Lightning Mega Knight Goblin Cage Valkyrie Bomb Tower Ram Rider
Goblin Cage Valkyrie Bomb Tower Mega Knight
Electro Wizard Goblin Cage Valkyrie Bomb Tower Lightning
Arrows Valkyrie Mega Knight Goblin Cage Bomb Tower Electro Wizard
Arrows Goblin Cage Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard Ram Rider
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Ram Rider
Arrows
Arrows Lightning Ram Rider
Arrows Lightning Ram Rider
Lightning Electro Wizard
Lightning Arrows Valkyrie Electro Wizard Ram Rider
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard Mega Knight
Lightning Arrows Valkyrie Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Mega Knight
Arrows Lightning Electro Wizard Ram Rider
Lightning Arrows Ram Rider Mega Knight
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard Ram Rider
Arrows
Lightning Valkyrie Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: