My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Inferno Dragon
Fireball
Tesla Witch Inferno Dragon
Poison
Bats Witch
Lightning
Tesla Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Fireball Valkyrie Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Inferno Dragon
Tesla
Fireball
The Log Mega Knight
Valkyrie
Bats Witch
Witch
Valkyrie Mega Knight
The Log
Fireball Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Fireball Witch The Log

Defense Synergies 2 17

Bats
Tesla Valkyrie The Log Inferno Dragon Mega Knight
Tesla
The Log Bats Fireball Valkyrie Inferno Dragon
Fireball
The Log Tesla Valkyrie Mega Knight
Valkyrie
Bats Tesla Fireball Witch The Log
Witch
Valkyrie The Log Mega Knight
The Log
Tesla Fireball Bats Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats Tesla The Log Mega Knight
Mega Knight
Bats Fireball Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Inferno Dragon Bats Tesla Valkyrie Witch The Log Mega Knight
Tesla Witch Mega Knight Bats Valkyrie Inferno Dragon
Tesla Witch Inferno Dragon Bats Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Bats Tesla Valkyrie Mega Knight
Bats Tesla Inferno Dragon Fireball Witch
Tesla Fireball Valkyrie The Log Mega Knight
Tesla Witch Inferno Dragon
Tesla Valkyrie Mega Knight
Bats Valkyrie Witch Tesla Fireball The Log Mega Knight
Tesla Inferno Dragon Bats Fireball Witch
Tesla Mega Knight Bats Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Knight Bats Tesla Witch The Log
Inferno Dragon Tesla Mega Knight
Tesla Fireball The Log Inferno Dragon Mega Knight
Tesla Mega Knight Bats Fireball Valkyrie Witch
Tesla Fireball Valkyrie Mega Knight Bats Witch The Log
Valkyrie Witch The Log Bats Tesla Fireball Inferno Dragon Mega Knight
Tesla Inferno Dragon
Valkyrie Mega Knight Bats Tesla Fireball Witch The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Fireball Witch
Fireball Tesla Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Mega Knight Bats Tesla Fireball The Log
Tesla Valkyrie Witch Inferno Dragon Mega Knight
Fireball Bats Tesla Witch
Bats Tesla Fireball Valkyrie Witch
Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Bats Fireball Valkyrie Witch The Log Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Valkyrie Witch
Mega Knight Fireball Valkyrie The Log
Mega Knight Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch Mega Knight
Tesla Witch Bats Fireball Valkyrie The Log Inferno Dragon
Bats Valkyrie Mega Knight Tesla Fireball Witch The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Valkyrie Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Mega Knight
Witch Inferno Dragon
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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