My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Valkyrie Goblin Hut Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Musketeer Hog Rider Goblin Hut Inferno Dragon
Zap
Tombstone Goblin Hut Inferno Dragon
Barbarian Barrel
Tombstone Musketeer Valkyrie Goblin Hut Ice Wizard
The Log
Tombstone Musketeer Hog Rider Goblin Hut
Earthquake
Tombstone Hog Rider Goblin Hut
Arrows
Tombstone Goblin Hut
Royal Delivery
Musketeer Valkyrie Hog Rider Goblin Hut Ice Wizard Inferno Dragon
Fireball
Tombstone Musketeer Hog Rider Goblin Hut Ice Wizard Inferno Dragon
Poison
Tombstone Musketeer Goblin Hut Ice Wizard
Lightning
Tombstone Musketeer Valkyrie Goblin Hut Ice Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Ice Wizard Musketeer Valkyrie Hog Rider Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Ice Wizard Musketeer Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Musketeer
Valkyrie Hog Rider Goblin Hut Mega Knight
Valkyrie
Musketeer Hog Rider Goblin Hut
Hog Rider
Musketeer Valkyrie Goblin Hut Mega Knight
Goblin Hut
Musketeer Valkyrie Hog Rider Ice Wizard Mega Knight
Ice Wizard
Goblin Hut
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Musketeer Hog Rider Goblin Hut

Defense Synergies 2 10

Tombstone
Musketeer Ice Wizard Inferno Dragon
Musketeer
Tombstone Valkyrie Goblin Hut Mega Knight
Valkyrie
Musketeer Goblin Hut Ice Wizard
Hog Rider
Goblin Hut
Musketeer Valkyrie Ice Wizard
Ice Wizard
Tombstone Valkyrie Goblin Hut Inferno Dragon Mega Knight
Inferno Dragon
Tombstone Ice Wizard Mega Knight
Mega Knight
Musketeer Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Valkyrie Goblin Hut
Inferno Dragon Tombstone Musketeer Valkyrie Goblin Hut Ice Wizard Mega Knight
Goblin Hut Mega Knight Tombstone Musketeer Valkyrie Ice Wizard Inferno Dragon
Goblin Hut Inferno Dragon Tombstone Musketeer Valkyrie Ice Wizard Mega Knight
Tombstone Valkyrie Mega Knight
Musketeer Valkyrie Ice Wizard Mega Knight
Musketeer Inferno Dragon Tombstone Goblin Hut Ice Wizard
Musketeer Valkyrie Mega Knight
Inferno Dragon Tombstone Musketeer Goblin Hut Ice Wizard
Musketeer Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Tombstone Musketeer Goblin Hut Mega Knight
Musketeer Inferno Dragon Goblin Hut Ice Wizard
Tombstone Goblin Hut Mega Knight Musketeer Valkyrie Ice Wizard
Valkyrie Mega Knight Tombstone Goblin Hut
Inferno Dragon Tombstone Goblin Hut Mega Knight
Goblin Hut Inferno Dragon Mega Knight
Mega Knight Tombstone Musketeer Valkyrie Goblin Hut
Tombstone Valkyrie Mega Knight Musketeer Goblin Hut Ice Wizard
Valkyrie Tombstone Musketeer Goblin Hut Ice Wizard Inferno Dragon Mega Knight
Musketeer Goblin Hut Inferno Dragon
Valkyrie Mega Knight Musketeer
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Goblin Hut
Musketeer Valkyrie Inferno Dragon Mega Knight
Tombstone Mega Knight Musketeer Valkyrie Goblin Hut
Valkyrie Mega Knight Musketeer
Tombstone Musketeer Valkyrie Goblin Hut Inferno Dragon Mega Knight
Musketeer Goblin Hut Ice Wizard
Tombstone Musketeer Valkyrie Goblin Hut Ice Wizard
Mega Knight Valkyrie Inferno Dragon
Mega Knight Tombstone Valkyrie Goblin Hut Inferno Dragon
Tombstone Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Tombstone Musketeer Valkyrie Goblin Hut
Mega Knight Valkyrie
Mega Knight Tombstone Valkyrie
Musketeer Valkyrie Mega Knight
Tombstone Goblin Hut Musketeer Valkyrie Inferno Dragon
Valkyrie Mega Knight Musketeer Goblin Hut Ice Wizard Inferno Dragon
Tombstone Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Ice Wizard
Goblin Hut
Musketeer Valkyrie
Valkyrie Mega Knight
Musketeer Ice Wizard
Musketeer
Ice Wizard
Musketeer
Musketeer Valkyrie
Musketeer
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut Mega Knight
Musketeer Mega Knight
Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Valkyrie Ice Wizard Mega Knight
Inferno Dragon
Musketeer Ice Wizard
Musketeer Mega Knight
Musketeer
Musketeer Ice Wizard
Musketeer Goblin Hut
Musketeer Mega Knight
Mega Knight
Tombstone Musketeer Goblin Hut
Musketeer Ice Wizard
Musketeer Valkyrie Mega Knight
Musketeer
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Mega Knight
Inferno Dragon
Mega Knight

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