My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Goblin Drill
Barbarian Barrel
Valkyrie Goblin Drill Magic Archer
The Log
Goblin Drill
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Valkyrie Goblin Drill Magic Archer
Fireball
Goblin Drill Magic Archer
Poison
Bats Goblin Drill Magic Archer
Lightning
Ice Golem Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Tornado Poison Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Tornado Poison Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Tornado Valkyrie Poison Goblin Drill Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Tornado Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Mega Knight Goblin Drill
Ice Golem
Bats Goblin Drill Magic Archer
Valkyrie
Bats Tornado Magic Archer
Tornado
Magic Archer Valkyrie Poison Mega Knight
Poison
Tornado Goblin Drill Mega Knight
Goblin Drill
Bats Ice Golem Poison Mega Knight
Magic Archer
Tornado Ice Golem Valkyrie Mega Knight
Mega Knight
Bats Tornado Poison Goblin Drill Magic Archer

Defense Synergies 1 17

Bats
Ice Golem Valkyrie Goblin Drill Mega Knight
Ice Golem
Bats Tornado Poison Magic Archer Mega Knight
Valkyrie
Bats Tornado Goblin Drill Magic Archer
Tornado
Magic Archer Ice Golem Valkyrie Poison Goblin Drill Mega Knight
Poison
Ice Golem Tornado Mega Knight
Goblin Drill
Bats Valkyrie Tornado Magic Archer
Magic Archer
Tornado Ice Golem Valkyrie Goblin Drill Mega Knight
Mega Knight
Bats Ice Golem Tornado Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Magic Archer
Bats Valkyrie Goblin Drill Mega Knight
Tornado Mega Knight Bats Valkyrie Goblin Drill
Bats Valkyrie Goblin Drill Mega Knight
Valkyrie Tornado Poison Mega Knight
Tornado Bats Valkyrie Magic Archer Mega Knight
Bats Tornado Poison Magic Archer
Ice Golem Valkyrie Poison Magic Archer Mega Knight
Tornado Goblin Drill
Tornado Ice Golem Valkyrie Mega Knight
Bats Valkyrie Poison Ice Golem Tornado Goblin Drill Magic Archer Mega Knight
Bats Tornado Poison Magic Archer
Goblin Drill Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Tornado Poison Goblin Drill Magic Archer
Goblin Drill Mega Knight
Tornado Goblin Drill Mega Knight
Mega Knight Bats Valkyrie Tornado Poison Goblin Drill
Valkyrie Mega Knight Bats Tornado Goblin Drill Magic Archer
Valkyrie Tornado Poison Goblin Drill Bats Ice Golem Magic Archer Mega Knight
Tornado Goblin Drill
Valkyrie Mega Knight Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Ice Golem
Poison Ice Golem Valkyrie Magic Archer Mega Knight
Mega Knight Bats Ice Golem Valkyrie
Valkyrie Mega Knight Bats Ice Golem Tornado
Valkyrie Goblin Drill Mega Knight
Poison Bats Ice Golem Tornado Magic Archer
Bats Ice Golem Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Ice Golem Valkyrie Tornado Poison Magic Archer
Goblin Drill
Mega Knight Bats Valkyrie
Mega Knight Valkyrie Tornado Poison
Mega Knight Ice Golem Valkyrie
Valkyrie Magic Archer Mega Knight
Bats Ice Golem Valkyrie Tornado Poison Goblin Drill Magic Archer
Bats Valkyrie Poison Mega Knight Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Valkyrie Goblin Drill
Poison Tornado Magic Archer
Poison Goblin Drill Magic Archer
Ice Golem Valkyrie Poison
Poison Valkyrie Magic Archer Mega Knight
Poison Bats Ice Golem Tornado Magic Archer
Tornado Poison Magic Archer
Poison Ice Golem Tornado Magic Archer
Poison Tornado
Bats Tornado Poison
Poison Valkyrie Tornado Magic Archer
Poison Tornado Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison Goblin Drill Magic Archer
Magic Archer Poison Mega Knight
Tornado Poison
Bats
Poison Magic Archer Mega Knight
Valkyrie Tornado Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Tornado Poison
Tornado
Poison Goblin Drill
Ice Golem Tornado Poison Valkyrie Magic Archer Mega Knight
Poison Tornado Magic Archer
Tornado Poison Magic Archer Mega Knight
Poison Tornado Magic Archer
Poison Bats Ice Golem Tornado Magic Archer
Bats Poison
Poison Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Magic Archer
Bats Magic Archer
Poison Tornado Magic Archer
Poison Valkyrie Magic Archer Mega Knight
Ice Golem Poison Magic Archer
Tornado Poison
Mega Knight
Bats Tornado Poison Magic Archer
Bats Tornado Poison Magic Archer
Poison Tornado Magic Archer Mega Knight
Mega Knight
Poison

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