My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Guards Witch
Zap
Guards Witch
Barbarian Barrel
Valkyrie Guards Witch Giant Skeleton Magic Archer
The Log
Guards Witch Giant Skeleton
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch Giant Skeleton Magic Archer
Fireball
Witch Magic Archer
Poison
Guards Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Valkyrie Guards Witch Giant Skeleton Magic Archer Mega Knight
Arrows
Zap Giant Skeleton Mega Knight
Valkyrie
Zap Witch Giant Skeleton Magic Archer
Guards
Zap
Witch
Zap Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Arrows Valkyrie Witch Magic Archer
Magic Archer
Zap Valkyrie Giant Skeleton Mega Knight
Mega Knight
Zap Arrows Witch Magic Archer

Defense Synergies 2 17

Zap
Mega Knight Arrows Valkyrie Guards Witch Giant Skeleton Magic Archer
Arrows
Mega Knight Zap Valkyrie Giant Skeleton
Valkyrie
Zap Arrows Witch Magic Archer
Guards
Zap Witch Giant Skeleton Magic Archer
Witch
Zap Valkyrie Guards Giant Skeleton Mega Knight
Giant Skeleton
Zap Arrows Guards Witch Magic Archer
Magic Archer
Zap Valkyrie Guards Giant Skeleton Mega Knight
Mega Knight
Zap Arrows Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Magic Archer
Zap Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton
Witch Valkyrie Guards Mega Knight
Arrows Valkyrie Giant Skeleton Mega Knight
Arrows Zap Valkyrie Guards Magic Archer Mega Knight
Zap Arrows Witch Magic Archer
Zap Arrows Valkyrie Giant Skeleton Magic Archer Mega Knight
Witch
Guards Valkyrie Giant Skeleton Mega Knight
Valkyrie Guards Witch Zap Arrows Giant Skeleton Magic Archer Mega Knight
Arrows Zap Witch Magic Archer
Mega Knight Zap Valkyrie Guards Witch Giant Skeleton
Valkyrie Mega Knight Zap Arrows Guards Witch Magic Archer
Mega Knight
Zap Mega Knight
Mega Knight Arrows Valkyrie Witch
Arrows Valkyrie Mega Knight Zap Guards Witch Magic Archer
Zap Arrows Valkyrie Witch Guards Giant Skeleton Magic Archer Mega Knight
Valkyrie Mega Knight Arrows Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Witch Giant Skeleton
Zap Arrows Valkyrie Magic Archer Mega Knight
Guards Giant Skeleton Mega Knight Zap Valkyrie Witch
Valkyrie Guards Giant Skeleton Mega Knight Zap
Giant Skeleton Valkyrie Guards Witch Mega Knight
Arrows Zap Witch Magic Archer
Guards Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Zap Giant Skeleton Mega Knight Valkyrie Witch Magic Archer
Witch Guards
Mega Knight Valkyrie Guards Witch Giant Skeleton
Mega Knight Zap Arrows Valkyrie Guards Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Guards Witch
Valkyrie Witch Magic Archer Mega Knight
Guards Witch Zap Valkyrie Giant Skeleton Magic Archer
Arrows Valkyrie Mega Knight Zap Witch Giant Skeleton Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Guards Giant Skeleton
Arrows Zap Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Valkyrie Guards Giant Skeleton
Zap Arrows Valkyrie Magic Archer Mega Knight
Arrows Zap Witch Magic Archer
Arrows Witch Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Guards
Zap Arrows Valkyrie Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Zap Arrows Magic Archer Mega Knight
Zap Arrows Valkyrie Witch Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Magic Archer Mega Knight
Witch
Arrows Zap Witch Magic Archer
Zap Arrows Witch Magic Archer Mega Knight
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer
Zap Guards Witch
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
Giant Skeleton Mega Knight
Arrows Magic Archer
Zap Guards Witch Magic Archer
Zap Arrows Witch Magic Archer
Arrows
Valkyrie Magic Archer Mega Knight
Arrows Zap Magic Archer
Zap Arrows Giant Skeleton
Mega Knight
Zap Guards Witch Giant Skeleton Magic Archer
Zap Witch Magic Archer
Zap Witch Giant Skeleton Magic Archer Mega Knight
Mega Knight

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