My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Witch Ram Rider
Zap
Skeleton Army Witch Ram Rider
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Wizard Skeleton Army Witch Ram Rider
Fireball
Musketeer Wizard Skeleton Army Witch Ram Rider
Poison
Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Wizard Witch Ram Rider
Rocket
Musketeer Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Freeze Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Valkyrie Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Ram Rider Mega Knight
Valkyrie
Musketeer Wizard Witch Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Skeleton Army
Freeze
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Musketeer Valkyrie Wizard Witch Mega Knight
Mega Knight
Musketeer Wizard Witch Ram Rider

Defense Synergies 1 12

Musketeer
Valkyrie Skeleton Army Ram Rider Mega Knight
Valkyrie
Musketeer Wizard Freeze Witch
Wizard
Valkyrie Skeleton Army Freeze Mega Knight
Skeleton Army
Musketeer Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army Mega Knight
Witch
Valkyrie Mega Knight
Ram Rider
Musketeer
Mega Knight
Musketeer Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Ram Rider
Skeleton Army Musketeer Valkyrie Witch Ram Rider Mega Knight
Skeleton Army Witch Ram Rider Mega Knight Musketeer Valkyrie Freeze
Skeleton Army Witch Musketeer Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Musketeer Valkyrie Mega Knight
Musketeer Ram Rider Wizard Freeze Witch
Musketeer Valkyrie Ram Rider Mega Knight
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Musketeer Wizard Freeze Ram Rider Mega Knight
Musketeer Wizard Witch Ram Rider
Skeleton Army Mega Knight Musketeer Valkyrie Wizard Freeze Witch Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Freeze Witch
Skeleton Army Ram Rider Mega Knight
Skeleton Army Freeze Ram Rider Mega Knight
Wizard Mega Knight Musketeer Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Musketeer Wizard Skeleton Army Witch Ram Rider
Valkyrie Wizard Freeze Witch Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Musketeer Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Musketeer Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Musketeer Ram Rider
Musketeer Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Wizard Musketeer Freeze Witch Ram Rider
Skeleton Army Musketeer Valkyrie Witch Ram Rider
Mega Knight Valkyrie Skeleton Army
Freeze Mega Knight Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Mega Knight Musketeer Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Witch Ram Rider
Wizard Musketeer Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Musketeer Valkyrie Freeze
Valkyrie Mega Knight Musketeer Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Musketeer Ram Rider
Musketeer Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Musketeer Freeze Witch Ram Rider
Musketeer Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Musketeer
Musketeer Valkyrie Wizard Ram Rider
Musketeer Wizard
Musketeer
Musketeer Freeze
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Mega Knight
Freeze
Musketeer Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Freeze Valkyrie Wizard Witch Mega Knight
Witch
Musketeer Wizard Witch Ram Rider
Musketeer Wizard Witch Ram Rider Mega Knight
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Freeze Witch
Musketeer Wizard Mega Knight
Freeze
Mega Knight
Wizard
Musketeer Skeleton Army Freeze Witch
Musketeer Wizard Witch Ram Rider
Freeze
Musketeer Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Mega Knight
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch Mega Knight
Wizard Mega Knight

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