My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs Witch Lumberjack
Zap
Royal Hogs Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Royal Hogs Witch Magic Archer Lumberjack
The Log
Barbarians Royal Hogs Witch Lumberjack
Earthquake
Barbarians Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Barbarians Valkyrie Wizard Royal Hogs Witch Magic Archer Lumberjack
Fireball
Barbarians Wizard Royal Hogs Witch Magic Archer Lumberjack
Poison
Barbarians Wizard Royal Hogs Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer Lumberjack
Rocket
Barbarians Valkyrie Wizard Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Magic Archer Lumberjack Barbarians Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Magic Archer Lumberjack Barbarians

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Lumberjack Wizard Royal Hogs Witch Magic Archer
Wizard
Valkyrie Royal Hogs Lumberjack Mega Knight
Royal Hogs
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Magic Archer
Valkyrie Royal Hogs Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Royal Hogs Witch Magic Archer Mega Knight
Mega Knight
Wizard Royal Hogs Witch Magic Archer Lumberjack

Defense Synergies 0 10

Barbarians
Valkyrie
Wizard Witch Magic Archer Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Royal Hogs
Witch
Valkyrie Lumberjack Mega Knight
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Magic Archer
Mega Knight
Wizard Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Barbarians Lumberjack Valkyrie Witch Mega Knight
Barbarians Witch Lumberjack Mega Knight Valkyrie
Barbarians Witch Lumberjack Valkyrie Mega Knight
Barbarians Valkyrie Lumberjack Mega Knight
Valkyrie Magic Archer Lumberjack Mega Knight
Wizard Witch Magic Archer
Barbarians Valkyrie Magic Archer Mega Knight
Barbarians Witch Lumberjack
Barbarians Valkyrie Lumberjack Mega Knight
Barbarians Valkyrie Witch Wizard Magic Archer Lumberjack Mega Knight
Wizard Witch Magic Archer
Barbarians Lumberjack Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Barbarians Witch Magic Archer Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Barbarians Wizard Mega Knight Valkyrie Witch Lumberjack
Valkyrie Mega Knight Barbarians Wizard Witch Magic Archer Lumberjack
Valkyrie Wizard Witch Barbarians Magic Archer Lumberjack Mega Knight
Barbarians Lumberjack
Valkyrie Wizard Mega Knight Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Mega Knight Witch
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Valkyrie Witch
Valkyrie Lumberjack Mega Knight Barbarians
Barbarians Valkyrie Witch Lumberjack Mega Knight
Wizard Witch Magic Archer
Barbarians Valkyrie Witch Lumberjack
Mega Knight Barbarians Valkyrie Lumberjack
Mega Knight Barbarians Valkyrie Witch Magic Archer
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch Lumberjack
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Barbarians Valkyrie Witch Magic Archer Mega Knight
Barbarians Witch Valkyrie Magic Archer Lumberjack
Valkyrie Mega Knight Barbarians Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Barbarians Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Lumberjack
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard Mega Knight
Wizard Magic Archer Mega Knight
Valkyrie Wizard Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Magic Archer Mega Knight
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Wizard Witch Magic Archer
Wizard Witch
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Barbarians Witch Magic Archer
Wizard Witch Magic Archer
Valkyrie Wizard Magic Archer Lumberjack Mega Knight
Wizard Magic Archer
Mega Knight
Witch Magic Archer
Witch Magic Archer
Witch Magic Archer Mega Knight
Wizard Mega Knight

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