My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Balloon Ice Wizard Electro Wizard
Fireball
Balloon Ice Wizard Electro Wizard
Poison
Balloon Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Balloon Ice Wizard Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Mini P.E.K.K.A Valkyrie Poison Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Mini P.E.K.K.A Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Mini P.E.K.K.A Valkyrie Poison Ice Wizard Mega Knight
Mini P.E.K.K.A
Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie
Balloon Zap Mini P.E.K.K.A Electro Wizard
Poison
Zap Balloon Mega Knight
Balloon
Zap Valkyrie Poison Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Mini P.E.K.K.A Balloon
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Balloon Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Poison Balloon Electro Wizard

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Valkyrie Poison Ice Wizard
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Ice Wizard
Valkyrie
Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Poison
Zap Ice Wizard Electro Wizard Mega Knight
Balloon
Ice Wizard
Zap Mini P.E.K.K.A Valkyrie Poison Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Poison Mega Knight
Mega Knight
Zap Poison Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Poison Mega Knight
Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Poison Ice Wizard
Zap Valkyrie Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Poison Ice Wizard Electro Wizard Zap Mega Knight
Zap Poison Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Valkyrie Ice Wizard Electro Wizard
Valkyrie Mega Knight Zap Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Poison Electro Wizard
Valkyrie Mega Knight Zap Ice Wizard Electro Wizard
Zap Valkyrie Poison Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Poison Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Poison
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Zap Valkyrie Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Poison
Valkyrie Poison Mega Knight Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Ice Wizard Electro Wizard
Poison
Valkyrie Poison
Poison Zap Valkyrie Mega Knight
Poison Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Zap
Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Valkyrie Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Zap Valkyrie Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Valkyrie Ice Wizard Mega Knight
Poison Zap Ice Wizard Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Mini P.E.K.K.A
Poison Zap Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard
Poison Zap Ice Wizard Electro Wizard
Poison Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight
Mega Knight

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