My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Tesla Elite Barbarians Heal Spirit Valkyrie
The Log
Electro Spirit Fire Spirit Ice Spirit Elite Barbarians Heal Spirit
Earthquake
Tesla
Arrows
Electro Spirit Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Valkyrie
Fireball
Tesla Elite Barbarians
Poison
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Tesla Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Electro Spirit Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Fire Spirit
Valkyrie Elite Barbarians
Ice Spirit
Valkyrie Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Heal Spirit Valkyrie Electro Spirit Fire Spirit Ice Spirit Mega Knight
Heal Spirit
Elite Barbarians Valkyrie Mega Knight
Valkyrie
Fire Spirit Ice Spirit Elite Barbarians Heal Spirit
Mega Knight
Ice Spirit Elite Barbarians Heal Spirit

Defense Synergies 1 8

Electro Spirit
Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Fire Spirit Tesla Elite Barbarians Valkyrie Mega Knight
Tesla
Ice Spirit Valkyrie
Elite Barbarians
Valkyrie Ice Spirit Mega Knight
Heal Spirit
Valkyrie
Elite Barbarians Fire Spirit Ice Spirit Tesla
Mega Knight
Ice Spirit Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Elite Barbarians Ice Spirit Tesla Valkyrie Mega Knight
Tesla Mega Knight Fire Spirit Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Electro Spirit Fire Spirit Tesla Valkyrie Mega Knight
Tesla Electro Spirit Fire Spirit Ice Spirit
Electro Spirit Tesla Valkyrie Mega Knight
Tesla Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Tesla Valkyrie Mega Knight
Valkyrie Electro Spirit Tesla Mega Knight
Tesla
Tesla Mega Knight Fire Spirit Ice Spirit Elite Barbarians Valkyrie
Fire Spirit Valkyrie Mega Knight Electro Spirit Ice Spirit Tesla
Elite Barbarians Tesla Mega Knight
Ice Spirit Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Elite Barbarians Valkyrie
Fire Spirit Ice Spirit Tesla Mega Knight Electro Spirit Elite Barbarians Valkyrie
Valkyrie Electro Spirit Fire Spirit Ice Spirit Tesla Mega Knight
Tesla Elite Barbarians
Valkyrie Mega Knight Electro Spirit Fire Spirit Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Mega Knight
Mega Knight Ice Spirit Elite Barbarians Valkyrie
Valkyrie Mega Knight Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Mega Knight
Fire Spirit Electro Spirit Ice Spirit Tesla
Tesla Elite Barbarians Valkyrie
Mega Knight Tesla Elite Barbarians Valkyrie
Mega Knight Electro Spirit Ice Spirit Elite Barbarians Valkyrie
Tesla
Mega Knight Tesla Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Elite Barbarians Electro Spirit Ice Spirit Valkyrie
Valkyrie Mega Knight Electro Spirit Tesla Elite Barbarians
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Fire Spirit Valkyrie Mega Knight
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit Elite Barbarians
Valkyrie
Fire Spirit
Fire Spirit Elite Barbarians
Elite Barbarians
Mega Knight
Fire Spirit Mega Knight
Fire Spirit Valkyrie Mega Knight
Mega Knight
Electro Spirit Fire Spirit Ice Spirit Valkyrie Mega Knight
Mega Knight
Elite Barbarians Fire Spirit
Electro Spirit Ice Spirit
Elite Barbarians
Mega Knight
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Valkyrie Mega Knight
Elite Barbarians Mega Knight
Electro Spirit Ice Spirit Elite Barbarians
Mega Knight
Mega Knight

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