My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elixir Golem Valkyrie Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Valkyrie Witch P.E.K.K.A
Fireball
Elixir Golem Witch
Poison
Bats Elixir Golem Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Elixir Golem Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem P.E.K.K.A
Arrows
Mirror P.E.K.K.A Elixir Golem
Elixir Golem
Bats Arrows Mirror Witch The Log
Valkyrie
Bats Witch P.E.K.K.A
Mirror
Arrows The Log Elixir Golem
Witch
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Valkyrie Witch The Log
The Log
Mirror Elixir Golem P.E.K.K.A

Defense Synergies 2 11

Bats
Valkyrie P.E.K.K.A The Log
Arrows
Mirror Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Bats Arrows Mirror Witch P.E.K.K.A The Log
Mirror
Arrows Valkyrie The Log
Witch
Valkyrie The Log
P.E.K.K.A
The Log Bats Arrows Valkyrie
The Log
P.E.K.K.A Bats Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
P.E.K.K.A Bats Valkyrie Witch The Log
Witch P.E.K.K.A Bats Valkyrie
Witch P.E.K.K.A Bats Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Bats Valkyrie
Bats Arrows Witch
Arrows Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A
Valkyrie
Bats Valkyrie Witch Arrows The Log
Arrows Bats Witch
P.E.K.K.A Bats Valkyrie Witch The Log
Valkyrie Bats Arrows Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bats Arrows Valkyrie Witch P.E.K.K.A
Arrows Bats Valkyrie Witch The Log
Arrows Valkyrie Witch The Log Bats
P.E.K.K.A
Valkyrie Bats Arrows Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Valkyrie The Log
P.E.K.K.A Bats Valkyrie Witch The Log
Valkyrie P.E.K.K.A Bats The Log
P.E.K.K.A Valkyrie Witch
Arrows Bats Witch
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Witch Bats Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch
Bats Witch
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Bats Witch
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
P.E.K.K.A
Bats Witch The Log
Bats Witch
Witch The Log

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