My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Valkyrie Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Mortar Elixir Golem Valkyrie
The Log
Elixir Golem
Earthquake
Mortar Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Valkyrie
Fireball
Mortar Elixir Golem
Poison
Bats Mortar Elixir Golem
Lightning
Mortar Valkyrie Archer Queen
Rocket
Mortar Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Elixir Golem Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Elixir Golem Mortar Fireball Valkyrie Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Royal Delivery Elixir Golem Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mortar Elixir Golem
Royal Delivery
Mortar
Bats Fireball
Elixir Golem
Bats Fireball
Fireball
Mortar Elixir Golem Mega Knight Archer Queen
Valkyrie
Bats Archer Queen
Mega Knight
Bats Fireball Archer Queen
Archer Queen
Fireball Valkyrie Mega Knight

Defense Synergies 1 13

Bats
Royal Delivery Mortar Valkyrie Mega Knight
Royal Delivery
Archer Queen Bats Mortar Fireball Valkyrie Mega Knight
Mortar
Bats Royal Delivery Fireball Valkyrie
Elixir Golem
Fireball
Royal Delivery Mortar Valkyrie Mega Knight
Valkyrie
Bats Royal Delivery Mortar Fireball Archer Queen
Mega Knight
Bats Royal Delivery Fireball
Archer Queen
Royal Delivery Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie
Bats Royal Delivery Mortar Valkyrie Mega Knight
Mortar Mega Knight Bats Royal Delivery Valkyrie
Bats Mortar Valkyrie Mega Knight
Royal Delivery Fireball Valkyrie Mega Knight
Royal Delivery Fireball Bats Valkyrie Mega Knight
Bats Royal Delivery Mortar Fireball
Fireball Valkyrie Mega Knight
Mortar Archer Queen
Royal Delivery Valkyrie Mega Knight
Bats Valkyrie Royal Delivery Fireball Mega Knight
Bats Royal Delivery Fireball
Mortar Mega Knight Bats Royal Delivery Fireball Valkyrie
Fireball Valkyrie Mega Knight Bats Royal Delivery Mortar
Mortar Mega Knight
Royal Delivery Mortar Fireball Mega Knight
Mega Knight Bats Royal Delivery Mortar Fireball Valkyrie
Royal Delivery Mortar Fireball Valkyrie Mega Knight Bats
Royal Delivery Mortar Valkyrie Bats Fireball Mega Knight
Mortar
Valkyrie Mega Knight Bats Royal Delivery Fireball
Mortar Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Royal Delivery Fireball
Royal Delivery Fireball Mortar Valkyrie Mega Knight
Royal Delivery Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Royal Delivery Fireball
Royal Delivery Valkyrie Mega Knight
Royal Delivery Fireball Bats
Royal Delivery Bats Fireball Valkyrie
Mega Knight Royal Delivery Valkyrie
Royal Delivery Mega Knight Bats Mortar Fireball Valkyrie
Royal Delivery
Mega Knight Bats Valkyrie
Mega Knight Royal Delivery Fireball Valkyrie Archer Queen
Royal Delivery Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Bats Royal Delivery Mortar Fireball Valkyrie Archer Queen
Bats Valkyrie Mega Knight Royal Delivery Fireball Archer Queen
Royal Delivery Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball
Fireball
Fireball Valkyrie
Fireball Mortar Valkyrie Mega Knight
Fireball Bats
Mortar
Fireball
Fireball Mortar
Bats Fireball
Mortar Fireball Valkyrie
Fireball Archer Queen
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Mega Knight
Mortar Fireball
Bats
Mortar Fireball Mega Knight
Mortar Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Mortar Fireball Valkyrie Mega Knight
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Archer Queen
Fireball
Fireball Valkyrie Mega Knight
Mortar Fireball
Fireball Archer Queen
Mega Knight Archer Queen
Bats Fireball Archer Queen
Bats Fireball Archer Queen
Mortar Fireball Mega Knight Archer Queen
Fireball Mortar Mega Knight

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