My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Goblin Giant P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Mortar Goblin Giant Inferno Dragon
Barbarian Barrel
Mortar Tesla Valkyrie Wizard
The Log
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Inferno Dragon
Fireball
Mortar Tesla Wizard Inferno Dragon
Poison
Mortar Wizard
Lightning
Mortar Tesla Valkyrie Wizard Inferno Dragon
Rocket
Mortar Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Tesla Valkyrie Inferno Dragon Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Tesla Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Giant The Log
Tesla
Valkyrie
Wizard P.E.K.K.A
Wizard
Valkyrie Goblin Giant P.E.K.K.A
Goblin Giant
Mortar Wizard The Log
P.E.K.K.A
Valkyrie Wizard The Log
The Log
Mortar Goblin Giant P.E.K.K.A
Inferno Dragon

Defense Synergies 2 15

Mortar
Tesla Valkyrie Wizard The Log Inferno Dragon
Tesla
The Log Mortar Valkyrie Wizard Inferno Dragon
Valkyrie
Mortar Tesla Wizard P.E.K.K.A The Log
Wizard
Mortar Tesla Valkyrie P.E.K.K.A The Log
Goblin Giant
The Log
P.E.K.K.A
The Log Valkyrie Wizard
The Log
Tesla P.E.K.K.A Mortar Valkyrie Wizard Goblin Giant Inferno Dragon
Inferno Dragon
Mortar Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie Wizard Goblin Giant The Log
P.E.K.K.A Inferno Dragon Mortar Tesla Valkyrie The Log
Mortar Tesla P.E.K.K.A Valkyrie Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Mortar Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Tesla Valkyrie
Tesla Inferno Dragon Mortar Wizard
Tesla Valkyrie Goblin Giant P.E.K.K.A The Log
Tesla P.E.K.K.A Inferno Dragon Mortar
Tesla Valkyrie
Valkyrie Tesla Wizard Goblin Giant The Log
Tesla Inferno Dragon Wizard
Mortar Tesla P.E.K.K.A Valkyrie Wizard The Log
Valkyrie Wizard Mortar Tesla P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mortar Tesla
Mortar Tesla P.E.K.K.A The Log Inferno Dragon
Tesla Wizard Mortar Valkyrie P.E.K.K.A
Mortar Tesla Valkyrie Wizard The Log
Mortar Valkyrie Wizard The Log Tesla Inferno Dragon
P.E.K.K.A Mortar Tesla Inferno Dragon
Valkyrie Wizard Tesla Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Mortar Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Mortar Tesla Valkyrie Wizard The Log Inferno Dragon
P.E.K.K.A Valkyrie Goblin Giant The Log
Valkyrie P.E.K.K.A Tesla Goblin Giant The Log
P.E.K.K.A Tesla Valkyrie Goblin Giant Inferno Dragon
Wizard Tesla Goblin Giant
P.E.K.K.A Tesla Valkyrie Goblin Giant
P.E.K.K.A Tesla Valkyrie Goblin Giant Inferno Dragon
P.E.K.K.A Mortar Valkyrie The Log Inferno Dragon
P.E.K.K.A Tesla Goblin Giant Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla Valkyrie
P.E.K.K.A Valkyrie Goblin Giant The Log
P.E.K.K.A Tesla Valkyrie Wizard Goblin Giant
Wizard Tesla Valkyrie
Tesla Mortar Valkyrie Goblin Giant P.E.K.K.A The Log Inferno Dragon
Valkyrie Tesla Wizard P.E.K.K.A The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar The Log
Goblin Giant The Log
Valkyrie The Log
Wizard Mortar Valkyrie The Log
Wizard Goblin Giant
Mortar Wizard The Log
The Log Wizard
The Log Mortar Wizard
Mortar Valkyrie Wizard The Log
Wizard
Mortar The Log
Mortar
Mortar The Log
Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Mortar Wizard The Log
Mortar Valkyrie Wizard The Log
The Log
Wizard
The Log
Mortar The Log
The Log Mortar Valkyrie Wizard
Inferno Dragon
Mortar The Log Wizard
Mortar Wizard The Log
Mortar The Log
Wizard
Wizard
Mortar Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard
The Log
Valkyrie Wizard
The Log Mortar Wizard
P.E.K.K.A
The Log
Mortar Goblin Giant The Log
P.E.K.K.A Inferno Dragon
Mortar Wizard

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