My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Hunter
The Log
Hunter
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Hunter Miner Mother Witch
Fireball
Inferno Tower Hunter Mother Witch
Poison
Inferno Tower Hunter Mother Witch
Lightning
Valkyrie Inferno Tower Hunter Mother Witch
Rocket
Valkyrie Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Valkyrie Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Miner Fireball Valkyrie Hunter Mother Witch Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Miner Fireball Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Fireball Hunter Electro Giant Mother Witch
Fireball
Earthquake Miner
Valkyrie
Hunter Mother Witch
Inferno Tower
Hunter
Earthquake Valkyrie
Electro Giant
Earthquake Mother Witch
Miner
Fireball Mother Witch
Mother Witch
Earthquake Valkyrie Electro Giant Miner

Defense Synergies 0 8

Earthquake
Fireball Inferno Tower
Fireball
Earthquake Valkyrie Inferno Tower Miner
Valkyrie
Fireball Inferno Tower Hunter Mother Witch
Inferno Tower
Earthquake Fireball Valkyrie
Hunter
Valkyrie
Electro Giant
Miner
Fireball
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Valkyrie Inferno Tower
Inferno Tower Hunter Valkyrie
Inferno Tower Hunter Valkyrie
Inferno Tower Hunter Valkyrie
Earthquake Fireball Valkyrie
Fireball Earthquake Valkyrie Hunter Mother Witch
Inferno Tower Hunter Fireball
Earthquake Fireball Valkyrie Inferno Tower Electro Giant
Inferno Tower Hunter
Valkyrie Inferno Tower Hunter Miner
Valkyrie Mother Witch Earthquake Fireball Hunter Electro Giant
Inferno Tower Hunter Fireball
Inferno Tower Hunter Earthquake Fireball Valkyrie
Fireball Valkyrie Earthquake Hunter
Inferno Tower Hunter
Inferno Tower Fireball Hunter Electro Giant
Fireball Valkyrie Inferno Tower Hunter
Fireball Valkyrie Hunter
Earthquake Valkyrie Hunter Fireball Mother Witch
Inferno Tower Hunter
Valkyrie Earthquake Fireball Hunter Electro Giant Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Electro Giant
Fireball Valkyrie Hunter Miner
Valkyrie Inferno Tower Hunter
Valkyrie Hunter Fireball Inferno Tower
Inferno Tower Valkyrie Hunter
Fireball Electro Giant Mother Witch Hunter
Fireball Valkyrie Inferno Tower Hunter
Inferno Tower Valkyrie Hunter
Fireball Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower Hunter
Fireball Valkyrie Electro Giant
Fireball Valkyrie Inferno Tower Hunter
Fireball Valkyrie Electro Giant
Inferno Tower Electro Giant Fireball Valkyrie Hunter
Valkyrie Earthquake Fireball Inferno Tower Hunter Electro Giant Mother Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Valkyrie
Fireball Miner
Earthquake Fireball Miner
Earthquake Fireball Valkyrie
Fireball Earthquake Valkyrie
Fireball Electro Giant Mother Witch Hunter
Earthquake
Earthquake Fireball Hunter
Fireball Miner
Fireball
Miner Earthquake Fireball Valkyrie
Fireball
Earthquake Fireball Hunter Miner
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Hunter
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Hunter
Earthquake Fireball Valkyrie Electro Giant Miner Mother Witch
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Electro Giant Mother Witch Fireball Valkyrie Hunter
Fireball Miner Earthquake Hunter
Fireball Miner
Fireball Miner
Fireball Hunter Electro Giant Mother Witch
Fireball Electro Giant
Fireball
Earthquake Fireball Hunter Miner
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Hunter
Fireball
Fireball Miner Valkyrie Hunter
Earthquake Fireball
Fireball Electro Giant
Electro Giant Fireball
Fireball
Fireball Electro Giant Miner
Fireball

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