My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Valkyrie
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Miner
Fireball
Minions Goblin Gang Musketeer Hog Rider
Poison
Minions Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Miner
Minions
Hog Rider Miner Mini P.E.K.K.A Valkyrie
Goblin Gang
Hog Rider Miner Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Minions Goblin Gang Musketeer Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A Miner
Valkyrie
Musketeer Hog Rider Minions Goblin Gang Mini P.E.K.K.A
Hog Rider
Arrows Minions Goblin Gang Musketeer Valkyrie Mini P.E.K.K.A
Miner
Minions Goblin Gang Arrows Musketeer

Defense Synergies 3 9

Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Musketeer
Goblin Gang
Musketeer Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A
Arrows Goblin Gang Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Minions Mini P.E.K.K.A Miner
Valkyrie
Minions Musketeer Arrows Goblin Gang Mini P.E.K.K.A
Hog Rider
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
Mini P.E.K.K.A Minions Goblin Gang Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Minions Musketeer Valkyrie
Mini P.E.K.K.A Minions Goblin Gang Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Minions Musketeer Valkyrie
Minions Musketeer Arrows Goblin Gang
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Miner
Minions Goblin Gang Valkyrie Arrows Musketeer
Arrows Minions Musketeer Goblin Gang
Mini P.E.K.K.A Minions Goblin Gang Musketeer Valkyrie
Valkyrie Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Minions Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Minions Goblin Gang Musketeer
Arrows Valkyrie Minions Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Valkyrie Arrows Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Miner
Goblin Gang Minions Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Minions Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Goblin Gang Musketeer
Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Valkyrie Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Minions Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Minions Goblin Gang Mini P.E.K.K.A Musketeer
Miner Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer Miner
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie Miner
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Arrows Musketeer Miner
Arrows
Arrows
Minions Goblin Gang Musketeer
Arrows Musketeer
Arrows
Miner Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Minions Goblin Gang Musketeer
Musketeer
Musketeer Miner

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