My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Skeleton Army Witch
The Log
Elixir Golem Musketeer Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Musketeer Valkyrie Skeleton Army Witch
Fireball
Elixir Golem Musketeer Skeleton Army Witch
Poison
Elixir Golem Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Elixir Golem Skeleton Army Fireball Musketeer Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Elixir Golem Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Musketeer Witch The Log
Fireball
Elixir Golem The Log
Musketeer
Valkyrie Elixir Golem The Log
Valkyrie
Musketeer Witch
Rage
Elixir Golem Witch
Skeleton Army
Witch
Rage Elixir Golem Valkyrie
The Log
Elixir Golem Fireball Musketeer

Defense Synergies 3 7

Elixir Golem
Fireball
The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Fireball Skeleton Army
Valkyrie
Musketeer Fireball Witch The Log
Rage
Skeleton Army
Musketeer The Log
Witch
Valkyrie The Log
The Log
Fireball Musketeer Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Skeleton Army Musketeer Valkyrie Witch The Log
Skeleton Army Witch Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Musketeer Valkyrie
Musketeer Fireball Witch
Fireball Musketeer Valkyrie The Log
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Witch Fireball Musketeer The Log
Musketeer Fireball Witch
Skeleton Army Fireball Musketeer Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Witch The Log
Skeleton Army
Skeleton Army Fireball The Log
Fireball Musketeer Valkyrie Skeleton Army Witch
Fireball Musketeer Valkyrie Skeleton Army Witch The Log
Valkyrie Witch The Log Fireball Musketeer
Musketeer
Valkyrie Skeleton Army Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Musketeer Valkyrie The Log
Skeleton Army Musketeer Valkyrie Witch The Log
Valkyrie Skeleton Army Fireball Musketeer The Log
Musketeer Valkyrie Skeleton Army Witch
Fireball Musketeer Witch
Skeleton Army Fireball Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch The Log
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Musketeer Valkyrie The Log
Valkyrie Fireball Musketeer Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log
Fireball

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