My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Witch Executioner
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Baby Dragon Witch Executioner
Fireball
Musketeer Hog Rider Baby Dragon Witch Executioner
Poison
Musketeer Witch Executioner
Lightning
Musketeer Valkyrie Baby Dragon Witch Executioner
Rocket
Musketeer Valkyrie Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Baby Dragon Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon Mega Knight
Musketeer
Valkyrie Hog Rider Baby Dragon Mega Knight
Valkyrie
Musketeer Hog Rider Baby Dragon Witch Executioner
Hog Rider
Fireball Musketeer Valkyrie Baby Dragon Witch Executioner Mega Knight
Baby Dragon
Fireball Musketeer Valkyrie Hog Rider Witch Mega Knight
Witch
Valkyrie Hog Rider Baby Dragon Mega Knight
Executioner
Valkyrie Hog Rider Mega Knight
Mega Knight
Fireball Musketeer Hog Rider Baby Dragon Witch Executioner

Defense Synergies 1 12

Fireball
Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Fireball Baby Dragon Mega Knight
Valkyrie
Musketeer Fireball Baby Dragon Witch Executioner
Hog Rider
Baby Dragon
Musketeer Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Executioner
Valkyrie Mega Knight
Mega Knight
Fireball Musketeer Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon Executioner
Musketeer Valkyrie Witch Executioner Mega Knight
Witch Mega Knight Musketeer Valkyrie Executioner
Witch Musketeer Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Musketeer Valkyrie Baby Dragon Executioner Mega Knight
Musketeer Fireball Baby Dragon Witch Executioner
Fireball Musketeer Valkyrie Baby Dragon Mega Knight
Witch Musketeer
Musketeer Valkyrie Mega Knight
Valkyrie Witch Executioner Fireball Musketeer Baby Dragon Mega Knight
Musketeer Executioner Fireball Baby Dragon Witch
Mega Knight Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Executioner Mega Knight Baby Dragon Witch
Mega Knight
Fireball Mega Knight
Mega Knight Fireball Musketeer Valkyrie Witch Executioner
Fireball Mega Knight Musketeer Valkyrie Baby Dragon Witch Executioner
Valkyrie Baby Dragon Witch Executioner Fireball Musketeer Mega Knight
Musketeer
Valkyrie Mega Knight Fireball Musketeer Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch
Fireball Musketeer Valkyrie Baby Dragon Executioner Mega Knight
Mega Knight Musketeer Valkyrie Witch
Valkyrie Mega Knight Fireball Musketeer
Musketeer Valkyrie Witch Executioner Mega Knight
Fireball Executioner Musketeer Baby Dragon Witch
Fireball Musketeer Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Baby Dragon Witch
Witch Musketeer
Mega Knight Musketeer Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch Executioner
Fireball Musketeer Valkyrie Baby Dragon Witch Executioner Mega Knight
Witch Fireball Musketeer Valkyrie Baby Dragon Executioner
Valkyrie Executioner Mega Knight Fireball Musketeer Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon Executioner
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Executioner Valkyrie Baby Dragon Mega Knight
Fireball Executioner Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer Baby Dragon Executioner
Fireball Musketeer Baby Dragon Executioner
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch Executioner
Fireball Musketeer Baby Dragon Executioner Mega Knight
Fireball
Fireball Musketeer Baby Dragon Executioner Mega Knight
Fireball Valkyrie Baby Dragon Witch Mega Knight
Fireball Musketeer Baby Dragon Mega Knight
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon Witch Executioner Mega Knight
Witch
Fireball Musketeer Baby Dragon Witch Executioner
Fireball Musketeer Baby Dragon Witch Mega Knight
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch Executioner
Fireball Musketeer Witch
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch Executioner
Fireball
Fireball Musketeer Valkyrie Baby Dragon Executioner Mega Knight
Fireball Musketeer Baby Dragon Executioner
Fireball
Musketeer Executioner Mega Knight
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch Executioner
Fireball Musketeer Baby Dragon Witch Executioner Mega Knight
Fireball Mega Knight

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